
How players win with Beast Master Community consensus
No weapons; damage comes from pets, so lock and buy every pet and favour Luck to find them. Catling Gun or Blazemander are the preferred starters; level flat damage stats (Melee best) rather than % Damage.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
No weapons
Beast Master cannot equip weapons. All damage comes from pets, which also scale with all four damage stats.
Items that turn Beast Master's stats into more
Items that use Beast Master's effects
+2% Speed for every permanent 1 Pet you have
LootwormSpawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to double it
RatzillaSpawns a Ratzilla pet that deals 5 (+10% Max HP) damage
BlazemanderSpawns a Blazemander pet that deals 1 (+1% Elemental Damage) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1% Elemental Damage) damage. Enemies hit by any of these attacks take 5x3 (+50% Elemental Damage) burning damage
Bonk DogSpawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) explosive damage in an area
Bot-O-MineSpawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area
Catling GunSpawns a Catling Gun pet that shoots bullets dealing 10 (+60% Ranged Damage) damage. Its attack speed increases when the player or pets stay close
Doc MothSpawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled
MosquitorSpawns a Mosquitor pet that flies around you and shoots enemies for 5 (+75% Ranged Damage) damage. Enemies hit take 30% more damage for 5s. It avoids enemies that are already affected
+10 Luck
Lost Duck+8 Luck; -1 Elemental Damage
Propeller Hat+10 Luck; -2% Damage
Metal Detector+5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5% Damage
Shady Potion+20 Luck; -2 HP Regeneration
Bowler Hat+15 Luck; +18 Harvesting; -5% Attack Speed; -3% Crit Chance
Clover+20 Luck; +6% Dodge; -2% Life Steal
Lucky Charm+30 Luck; -2 Melee Damage; -1 Ranged Damage
Panda+12 Max HP; +25 Luck; -5% Damage
What the modifiers change Computed from rules
Beast Master cannot equip weapons, so the build is the items that feed Beast Master's own damage effects.
- Pet → Speed
- +2% Speed for every permanent 1 Pet you have.
Never offered to Beast Master
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

