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Lucky character portrait

Lucky build

  • +100 Luck
  • Luck modifications are increased by 25%
  • 75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material
  • -60% Attack Speed
  • -50% XP Gain

How players win with Lucky Community consensus

Stack Luck and use weapons that convert it into damage: Lute is the favoured choice, Flute and Pan Flute add luck damage, and Slingshot or Stick work while luck items are missing. Baby Elephant, Cyberball, Crocodile and Pearl are the named luck-damage items.

Stats: Luck, % Damage, Speed, Dodge, Armor, Life Steal.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Lucky boosts most Computed from rules

Lucky: ordered by how much Lucky's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Lucky doesn't boost fall back to raw DPS. Reference profile: Lucky's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Lucky's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Lucky can raise.

#WeaponBoostDPSMain statHitCooldown
1Pan Flute IVStarting option×2.44132.5Luck43 ×51.65 s
2Flute IVStarting option×1.4045.5Ranged Damage561.25 s
3Lute IVStarting option×1.3731.7Melee Damage571.82 s
4Mace IV×0.9497Melee Damage1801.97 s
5Shovel IVStarting option×0.8464.6Melee Damage1221.94 s
6Minigun IV×0.63143.1Ranged Damage200.14 s
7Obliterator IV×0.63139.5Ranged Damage7005.17 s
8Flaming Brass Knuckles IV×0.63106.5+ burn 7×18Melee Damage1000.94 s
9Power Fist IV×0.63106.5Melee Damage1000.94 s
10SMG IV×0.63100.5Ranged Damage240.24 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 451.8 DPS; Gatling Laser 308.2 DPS; Excalibur 261.4 DPS; Scythe 152 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Lucky's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Luck main stat of the top weapons

Ranged Damage main stat of the top weapons

Melee Damage main stat of the top weapons

Items that turn Lucky's stats into more

Items that use Lucky's effects

-50% XP Gain

+100 Luck

What the modifiers change Computed from rules

Lucky's modifiers reward Luck ×1.25. At the reference profile the highest single-target damage comes from Pan Flute IV (132.5 DPS).

Luck ×1.25
Every point from items, level-ups and set bonuses counts ×1.25; penalties grow by the same factor.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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