
Community builds that use it
DwarfStats come from killing six enemies with one swing, so long thrusting weapons such as Spear or Trident gather kills best; start Hammer or Mace and build Armor and HP Regeneration early. Turrets and explosions steal kills.
KnightArmor converts to Melee Damage, so stack Armor with Swords (the main start) or Spears, mixing in Jousting Lances; Maces and Hammer suit the attack-speed penalty.
OgreKills explode and the explosions scale with Max HP, so stack Max HP and Melee Damage; Brick, Rock, Chopper and Fist starts are recommended, moving to Spears or Trident for long-range triggers. Keep Speed positive despite the Blunt and Ogre penalties.
Stats by tier
Tier II Uncommon
- Damage
- 40 (+100% Melee Damage, -50% Attack Speed)
- Cooldown
- 1.39s
- Crit
- x1.5 (4% chance)
- Range
- 150
Tier III Rare
- Damage
- 60 (+100% Melee Damage, -75% Attack Speed)
- Cooldown
- 1.31s
- Crit
- x1.5 (8% chance)
- Range
- 150
Tier IV Legendary
- Damage
- 100 (+100% Melee Damage, -100% Attack Speed)
- Cooldown
- 1.23s
- Crit
- x1.5 (12% chance)
- Range
- 150
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
86.2 DPS with no stats, 103.4 at 20 Melee Damage and 129.3 at 50 (single target, every projectile hits, crits averaged): #14 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Buccaneer#1 for this character
Dwarf#1 for this character
Gladiator#1 for this character
Ogre#1 for this character
Lucky#4 for this character
Doctor#5 for this character
Characters that can start with it
Class set bonuses
Heavy
- 2 weapons: +5% Damage
- 3 weapons: +10% Damage
- 4 weapons: +15% Damage
- 5 weapons: +20% Damage
- 6 or more: +25% Damage
Medieval
- 2 weapons: +1 Armor
- 3 weapons: +1 Armor; +3% Dodge
- 4 weapons: +2 Armor; +3% Dodge
- 5 weapons: +2 Armor; +6% Dodge
- 6 or more: +3 Armor; +6% Dodge
Each step replaces the previous one. All class bonuses.
Other Heavy and Medieval weapons
AnchorHeavy, Naval
Cacti ClubHeavy, Primitive
FlailMedieval, Primitive
HammerBlunt, Heavy
Jousting LanceMedieval
QuarterstaffMedieval, Primitive
Spiky ShieldBlunt, Medieval
SwordBlade, Medieval
TridentMedieval, Naval
Vorpal SwordBlade, Medieval
CrossbowMedieval, Precise
FlamethrowerElemental, Heavy
Gatling LaserHeavy, Legendary
Grenade LauncherExplosive, Heavy
Machine GunGun, Heavy
MinigunGun, Heavy
Nuclear LauncherExplosive, Heavy
ObliteratorGun, Heavy
Particle AcceleratorElemental, Heavy
Rail GunGun, Heavy
Rocket LauncherExplosive, Heavy
Guides that mention it
Source
Brotato Wiki, Mace, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
