
Nuclear Launcher
Special effects
- Projectiles explode on hit
- Unlock
- Win a run with Soldier
- Starting weapon for
- No character
Community builds that use it
ArtificerExplosion build: start Shredder and move to Rocket, Grenade or Nuclear Launchers, or use Planks; stack Explosion Size and Elemental Damage, which also enlarges explosions. Wrench and Screwdriver became viable after Tool weapons got +100% damage in 1.1.0.0.
BuccaneerPicking up materials resets weapon cooldowns, so use slow, high base-damage guns such as Laser Gun, Double Barrel Shotgun or Shredder, and collect materials only when enemies are close. Large auto-pickup items such as Sifd's Relic work against this.
BuilderThe Builder's Turret copies your best ranged weapon, so upgrade Slingshot (or Revolver/SMG) and leave materials uncollected until the turret is maxed around wave 12; buy Engineering items rather than damage.
GluttonSix Pruners spawn Gardens whose consumables trigger Glutton's explosions; stack Luck and Melee Damage and stay at full HP so each pickup adds Explosion Damage. Spicy Sauce merges into the innate explosion, and Lemonade or Weird Food help heal.
One-ArmedWith a single weapon and doubled modifiers, pick one that handles crowds: Slingshot or Lightning Shiv are the safe choices, SMG for high-roll Ranged Damage runs. Focus and Silver Bullet suit the one-weapon setup; switch to Nuclear Launcher or a legendary when offered.
Stats by tier
Tier III Rare
- Damage
- 60 (+100% Ranged Damage, +100% Elemental Damage)
- Cooldown
- 2.12s
- Crit
- x2 (3% chance)
- Range
- 800
Tier IV Legendary
- Damage
- 120 (+100% Ranged Damage, +100% Elemental Damage)
- Cooldown
- 2.12s
- Crit
- x2 (3% chance)
- Range
- 800
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
58.3 DPS with no stats, 68 at 20 Ranged Damage and 82.6 at 50 (single target, every projectile hits, crits averaged): #16 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Builds that rank it in their top five
Class set bonuses
Explosive
- 2 weapons: +5% Explosion Size
- 3 weapons: +10% Explosion Size
- 4 weapons: +15% Explosion Size
- 5 weapons: +20% Explosion Size
- 6 or more: +25% Explosion Size
Heavy
- 2 weapons: +5% Damage
- 3 weapons: +10% Damage
- 4 weapons: +15% Damage
- 5 weapons: +20% Damage
- 6 or more: +25% Damage
Each step replaces the previous one. All class bonuses.
Synergies
Other Explosive and Heavy weapons
AnchorHeavy, Naval
Cacti ClubHeavy, Primitive
DEX-troyerExplosive, Legendary
HammerBlunt, Heavy
MaceHeavy, Medieval
PlankElemental, Explosive
Plasma SledgeElemental, Explosive
Power FistExplosive, Unarmed
FireballElemental, Explosive
FlamethrowerElemental, Heavy
Gatling LaserHeavy, Legendary
Grenade LauncherExplosive, Heavy
Machine GunGun, Heavy
MinigunGun, Heavy
ObliteratorGun, Heavy
Particle AcceleratorElemental, Heavy
Rail GunGun, Heavy
Rocket LauncherExplosive, Heavy
ShredderExplosive, Gun
Sticky GrenadeExplosive
Source
Brotato Wiki, Nuclear Launcher, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
