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One-Armed character portrait

One-Armed build

  • +200% Attack Speed
  • Damage modifications are increased by 100%
  • You can only equip one weapon at a time
  • Your weapon has 3 set bonus for its weapon categorie.

How players win with One-Armed Community consensus

With a single weapon and doubled modifiers, pick one that handles crowds: Slingshot or Lightning Shiv are the safe choices, SMG for high-roll Ranged Damage runs. Focus and Silver Bullet suit the one-weapon setup; switch to Nuclear Launcher or a legendary when offered.

Stats: Ranged Damage, % Damage, Life Steal, HP Regeneration, Max HP.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons One-Armed boosts most Computed from rules

One-Armed: ordered by how much One-Armed's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons One-Armed doesn't boost fall back to raw DPS. Reference profile: One-Armed's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by One-Armed's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat One-Armed can raise.

#WeaponBoostDPSMain statHitCooldown
1Claw IVStarting option×8.13643Melee Damage950.20 s
2Hatchet IVStarting option×4.85515Melee Damage1050.21 s
3Combat Shotgun IV×31051.9Ranged Damage32 ×80.25 s
4Obliterator IV×3669.7Ranged Damage7001.08 s
5Flaming Brass Knuckles IV×3511+ burn 7×18Melee Damage1000.20 s
6Power Fist IV×3511Melee Damage1000.20 s
7SMG IVStarting option×3482.4Ranged Damage240.05 s
8Double Barrel Shotgun IVStarting option×3448.1Ranged Damage29 ×60.40 s
9Fist IV×3429.3Melee Damage840.20 s
10Revolver IVStarting option×3415.5Ranged Damage800.20 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1683.2 DPS; Excalibur 1254.5 DPS; Gatling Laser 1080 DPS; Scythe 729.6 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after One-Armed's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Damage One-Armed multiplies it

Melee Damage main stat of the top weapons

Ranged Damage main stat of the top weapons

What the modifiers change Computed from rules

One-Armed's modifiers reward Damage ×2. Restrictions: 1 weapon slot. At the reference profile the highest single-target damage comes from Claw IV (643 DPS).

Damage ×2
Every point from items, level-ups and set bonuses counts ×2; penalties grow by the same factor.

Never offered to One-Armed

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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