
One-Armed build
- +200% Attack Speed
- Damage modifications are increased by 100%
- You can only equip one weapon at a time
- Your weapon has 3 set bonus for its weapon categorie.
Unlock and starting weaponsOpen Claw in the calculatorOne-Armed on Nightmare
How players win with One-Armed Community consensus
With a single weapon and doubled modifiers, pick one that handles crowds: Slingshot or Lightning Shiv are the safe choices, SMG for high-roll Ranged Damage runs. Focus and Silver Bullet suit the one-weapon setup; switch to Nuclear Launcher or a legendary when offered.
Slingshot
Lightning Shiv
SMG
Double Barrel Shotgun
Shredder
Nuclear Launcher
Focus
Improved Tools
Silver Bullet
Bandana
Ricochet
Baby with a Beard
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- One Armed - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons One-Armed boosts most Computed from rules
One-Armed: ordered by how much One-Armed's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons One-Armed doesn't boost fall back to raw DPS. Reference profile: One-Armed's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by One-Armed's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat One-Armed can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Claw IVStarting option | ×8.13 | 643 | Melee Damage | 95 | 0.20 s |
| 2 | Hatchet IVStarting option | ×4.85 | 515 | Melee Damage | 105 | 0.21 s |
| 3 | Combat Shotgun IV | ×3 | 1051.9 | Ranged Damage | 32 ×8 | 0.25 s |
| 4 | Obliterator IV | ×3 | 669.7 | Ranged Damage | 700 | 1.08 s |
| 5 | Flaming Brass Knuckles IV | ×3 | 511+ burn 7×18 | Melee Damage | 100 | 0.20 s |
| 6 | Power Fist IV | ×3 | 511 | Melee Damage | 100 | 0.20 s |
| 7 | SMG IVStarting option | ×3 | 482.4 | Ranged Damage | 24 | 0.05 s |
| 8 | Double Barrel Shotgun IVStarting option | ×3 | 448.1 | Ranged Damage | 29 ×6 | 0.40 s |
| 9 | Fist IV | ×3 | 429.3 | Melee Damage | 84 | 0.20 s |
| 10 | Revolver IVStarting option | ×3 | 415.5 | Ranged Damage | 80 | 0.20 s |
Starting weapons by the same measure
Claw#1 of 89, 643 DPS at tier IV
Hatchet#2 of 89, 515 DPS at tier IV
SMG#7 of 89, 482.4 DPS at tier IV
Double Barrel Shotgun#8 of 89, 448.1 DPS at tier IV
Revolver#10 of 89, 415.5 DPS at tier IV
Icicle#14 of 89, 360 DPS at tier IV
Taser#20 of 89, 312.3 DPS at tier IV
Blowgun#25 of 89, 279.7 DPS at tier IV
Meat Tenderizer#29 of 89, 257.7 DPS at tier IV
Shovel#33 of 89, 231.3 DPS at tier IV
Thief Dagger#34 of 89, 230.1 DPS at tier IV
Whip#37 of 89, 209.7 DPS at tier IV
Carbon Bow#46 of 89, 189.6 DPS at tier IV
Cacti Club#49 of 89, 181.8 DPS at tier IV
Pruner#54 of 89, 169.9 DPS at tier IV
Scissors#57 of 89, 163.3 DPS at tier IV
Pan Flute#58 of 89, 162.8 DPS at tier IV
Flail#59 of 89, 162.5 DPS at tier IV
Plank#60 of 89, 151.3 DPS at tier IV
Jousting Lance#61 of 89, 139.4 DPS at tier IV
Shuriken#63 of 89, 132.2 DPS at tier IV
Lightning Shiv#64 of 89, 131.2 DPS at tier IV
Javelin#65 of 89, 126.3 DPS at tier IV
Sticky Grenade#66 of 89, 125.4 DPS at tier IV
Ghost Axe#67 of 89, 122.8 DPS at tier IV
Shredder#74 of 89, 103 DPS at tier IV
Slingshot#75 of 89, 101.1 DPS at tier IV
Crowbar#78 of 89, 93.3 DPS at tier IV
Torch#81 of 89, 78.8 DPS at tier IV
Molotov Cocktail#84 of 89, 58.8 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1683.2 DPS; Excalibur 1254.5 DPS; Gatling Laser 1080 DPS; Scythe 729.6 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after One-Armed's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Damage One-Armed multiplies it
Injection+7 Damage (counts 14)-2 Max HP20 materials
Glass Cannon+25 Damage (counts 50)-3 Armor75 materials
Bait+8 Damage (counts 16)25 materials
Triangle of Power+20 Damage (counts 40)-2% Damage when you take damage until the end of the wave65 materials
Focus+30 Damage (counts 60)-3% Attack Speed for every different weapon you have110 materials
Melee Damage main stat of the top weapons
Ranged Damage main stat of the top weapons
What the modifiers change Computed from rules
One-Armed's modifiers reward Damage ×2. Restrictions: 1 weapon slot. At the reference profile the highest single-target damage comes from Claw IV (643 DPS).
- Damage ×2
- Every point from items, level-ups and set bonuses counts ×2; penalties grow by the same factor.
Never offered to One-Armed
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .














