
Shredder
Special effects
- Projectiles have a 50%/65%/80% chance to explode on hit
- Projectiles explode on hit (T4)
- Piercing: 3
- Unlock
- Available from the start
- Starting weapon for
- 22 characters
Community builds that use it
ArsonistMake everything explode: Shredder or Sticky Grenade early with Attack Speed, then Fireball and other explosive or elemental weapons. Buy explosion and Elemental Damage items and some defence for the slow early burn.
ArtificerExplosion build: start Shredder and move to Rocket, Grenade or Nuclear Launchers, or use Planks; stack Explosion Size and Elemental Damage, which also enlarges explosions. Wrench and Screwdriver became viable after Tool weapons got +100% damage in 1.1.0.0.
BuccaneerPicking up materials resets weapon cooldowns, so use slow, high base-damage guns such as Laser Gun, Double Barrel Shotgun or Shredder, and collect materials only when enemies are close. Large auto-pickup items such as Sifd's Relic work against this.
BuilderThe Builder's Turret copies your best ranged weapon, so upgrade Slingshot (or Revolver/SMG) and leave materials uncollected until the turret is maxed around wave 12; buy Engineering items rather than damage.
CaptainStay on one to three weapons for most of the run to boost level-ups and XP, buy every XP item, and add weapons late; Spear, Javelin and Shredder are recommended starts. Luck makes level-ups better.
CreatureCurse provides flat damage, so stack Curse and lock shop items so they become cursed, with Fish Hook to get more. SMG or other ranged weapons tolerate the Range loss best; Javelin is a reported alternative, and capped Dodge protects against cursed enemies.
ExplorerEngineering avoids the -40% Damage penalty, with Pocket Factory the key item; Cacti Club spines also cut down the extra trees. Shredder explosion builds and Sticks are other recommended starts.
FishermanPrimitive melee with reach, Spear or Stick, to cut through the bait swarms; take few Bait early, build Luck and Harvesting, then raise Bait later. Armor early and up to 60% Dodge by waves 15-18 are recommended; Spiky Shield and gun builds also appear.
GluttonSix Pruners spawn Gardens whose consumables trigger Glutton's explosions; stack Luck and Melee Damage and stay at full HP so each pickup adds Explosion Damage. Spicy Sauce merges into the innate explosion, and Lemonade or Weird Food help heal.
LoudThe extra enemies supply materials, so skip Harvesting and pick weapons that handle crowds: Spear, Jousting Lance, Lightning Shiv and Thief Dagger for melee, Double Barrel Shotgun, Shredder, SMG or Slingshot for ranged. Take items that add more enemies.
One-ArmedWith a single weapon and doubled modifiers, pick one that handles crowds: Slingshot or Lightning Shiv are the safe choices, SMG for high-roll Ranged Damage runs. Focus and Silver Bullet suit the one-weapon setup; switch to Nuclear Launcher or a legendary when offered.
RangerGun build that stacks Ranged Damage (boosted 50%), % Damage and Attack Speed; SMG is the usual pick, with Double Barrel Shotgun, Revolver and Minigun also recommended. A Crossbow variant instead stacks Range and Crit Chance and skips Ranged Damage.
Stats by tier
Tier I Common
- Damage
- 5 (+50% Ranged Damage)
- Cooldown
- 1.3s
- Crit
- x2 (3% chance)
- Range
- 450
Tier II Uncommon
- Damage
- 10 (+50% Ranged Damage)
- Cooldown
- 1.22s
- Crit
- x2 (3% chance)
- Range
- 450
Tier III Rare
- Damage
- 15 (+50% Ranged Damage)
- Cooldown
- 1.13s
- Crit
- x2 (3% chance)
- Range
- 450
Tier IV Legendary
- Damage
- 25 (+50% Ranged Damage)
- Cooldown
- 1.05s
- Crit
- x2 (3% chance)
- Range
- 450
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
24.5 DPS with no stats, 34.3 at 20 Ranged Damage and 49 at 50 (single target, every projectile hits, crits averaged): #26 of 29 weapons that scale with Ranged Damage. Full ranking or your own stats.
Characters that can start with it
Apprentice
Arsonist
Artificer
Buccaneer
Builder
Captain
Chunky
Creature
Cryptid
Droid
Explorer
Fisherman
Generalist
Glutton
Loud
Mutant
One-Armed
Ranger
Renegade
Soldier
Streamer
Vampire
Class set bonuses
Explosive
- 2 weapons: +5% Explosion Size
- 3 weapons: +10% Explosion Size
- 4 weapons: +15% Explosion Size
- 5 weapons: +20% Explosion Size
- 6 or more: +25% Explosion Size
Gun
- 2 weapons: +10 Range
- 3 weapons: +20 Range
- 4 weapons: +30 Range
- 5 weapons: +40 Range
- 6 or more: +50 Range
Each step replaces the previous one. All class bonuses.
Synergies
Other Explosive and Gun weapons
DEX-troyerExplosive, Legendary
PlankElemental, Explosive
Plasma SledgeElemental, Explosive
Power FistExplosive, Unarmed
BlunderbussGun, Naval
Chain GunGun, Legendary
Combat ShotgunGun
Double Barrel ShotgunGun
FireballElemental, Explosive
Grenade LauncherExplosive, Heavy
Harpoon GunGun, Naval
Laser GunGun
Machine GunGun, Heavy
Medical GunGun, Medical
MinigunGun, Heavy
Nuclear LauncherExplosive, Heavy
ObliteratorGun, Heavy
PistolGun
Rail GunGun, Heavy
RevolverGun
Rocket LauncherExplosive, Heavy
SMGGun
Sniper GunGun, Precise
Sticky GrenadeExplosive
Tranq RifleGun, Precise
Guides that mention it
Source
Brotato Wiki, Shredder, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .
