Skip to content
Brotato Guide
Menu
Ranger character portrait

Ranger build

  • +50 Range
  • You start with 1 Pistol
  • Ranged Damage modifications are increased by 50%
  • You can't equip melee weapons
  • Max HP modifications are reduced by 25%

How players win with Ranger Community consensus

Gun build that stacks Ranged Damage (boosted 50%), % Damage and Attack Speed; SMG is the usual pick, with Double Barrel Shotgun, Revolver and Minigun also recommended. A Crossbow variant instead stacks Range and Crit Chance and skips Ranged Damage.

Stats: Ranged Damage, % Damage, Attack Speed, Armor, Dodge, Max HP. Weapon classes: Gun.

Avoid: Starting Pistol (sell it so the shop offers other guns).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Ranger boosts most Computed from rules

Ranger: ordered by how much Ranger's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Ranger doesn't boost fall back to raw DPS. Reference profile: Ranger's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Ranger's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 38 of 40 equippable weapons scale with a stat Ranger can raise.

#WeaponBoostDPSMain statHitCooldown
1Combat Shotgun IV×1.34471.2Ranged Damage43 ×80.75 s
2Machine Gun IVStarting option×1.36341.9Ranged Damage300.09 s
3Minigun IV×1.35309Ranged Damage270.09 s
4SMG IVStarting option×1.33214.4Ranged Damage320.15 s
5Double Barrel Shotgun IVStarting option×1.34200.9Ranged Damage39 ×61.20 s
6Crossbow IVStarting option×1.3652.7Ranged Damage381.13 s
7Carbon Bow IVStarting option×1.3082+ burn 9×12Ranged Damage430.70 s
8Laser Gun IVStarting option×1.27174.8Ranged Damage2801.65 s
9Revolver IVStarting option×1.25173.1Ranged Damage1000.59 s
10Blowgun IVStarting option×1.26117.6Ranged Damage290.37 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1051.5 DPS; Gatling Laser 657.5 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Ranger's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage Ranger multiplies it

What the modifiers change Computed from rules

Ranger's modifiers reward Ranged Damage ×1.50. Restrictions: ranged weapons only. At the reference profile the highest single-target damage comes from Combat Shotgun IV (471.2 DPS).

Ranged Damage ×1.50
Every point from items, level-ups and set bonuses counts ×1.50; penalties grow by the same factor.
Max HP ×0.75
Counts ×0.75, including its penalties, which shrink by the same factor.

Never offered to Ranger

Item groups: melee damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

Privacy