
Ranger build
- +50 Range
- You start with 1 Pistol
- Ranged Damage modifications are increased by 50%
- You can't equip melee weapons
- Max HP modifications are reduced by 25%
Unlock and starting weaponsOpen Combat Shotgun in the calculator
How players win with Ranger Community consensus
Gun build that stacks Ranged Damage (boosted 50%), % Damage and Attack Speed; SMG is the usual pick, with Double Barrel Shotgun, Revolver and Minigun also recommended. A Crossbow variant instead stacks Range and Crit Chance and skips Ranged Damage.
SMG
Double Barrel Shotgun
Revolver
Minigun
Crossbow
Shredder
Slingshot
Sharp Bullet
Small Magazine
Lens
Baby with a Beard
Handcuffs
Tardigrade
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Ranger - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Ranger boosts most Computed from rules
Ranger: ordered by how much Ranger's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Ranger doesn't boost fall back to raw DPS. Reference profile: Ranger's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Ranger's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 38 of 40 equippable weapons scale with a stat Ranger can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Combat Shotgun IV | ×1.34 | 471.2 | Ranged Damage | 43 ×8 | 0.75 s |
| 2 | Machine Gun IVStarting option | ×1.36 | 341.9 | Ranged Damage | 30 | 0.09 s |
| 3 | Minigun IV | ×1.35 | 309 | Ranged Damage | 27 | 0.09 s |
| 4 | SMG IVStarting option | ×1.33 | 214.4 | Ranged Damage | 32 | 0.15 s |
| 5 | Double Barrel Shotgun IVStarting option | ×1.34 | 200.9 | Ranged Damage | 39 ×6 | 1.20 s |
| 6 | Crossbow IVStarting option | ×1.36 | 52.7 | Ranged Damage | 38 | 1.13 s |
| 7 | Carbon Bow IVStarting option | ×1.30 | 82+ burn 9×12 | Ranged Damage | 43 | 0.70 s |
| 8 | Laser Gun IVStarting option | ×1.27 | 174.8 | Ranged Damage | 280 | 1.65 s |
| 9 | Revolver IVStarting option | ×1.25 | 173.1 | Ranged Damage | 100 | 0.59 s |
| 10 | Blowgun IVStarting option | ×1.26 | 117.6 | Ranged Damage | 29 | 0.37 s |
Starting weapons by the same measure
Machine Gun#2 of 38, 341.9 DPS at tier IV
SMG#4 of 38, 214.4 DPS at tier IV
Double Barrel Shotgun#5 of 38, 200.9 DPS at tier IV
Crossbow#6 of 38, 52.7 DPS at tier IV
Carbon Bow#7 of 38, 82 DPS at tier IV
Laser Gun#8 of 38, 174.8 DPS at tier IV
Revolver#9 of 38, 173.1 DPS at tier IV
Blowgun#10 of 38, 117.6 DPS at tier IV
Tranq Rifle#13 of 38, 75.4 DPS at tier IV
Sticky Grenade#14 of 38, 52.6 DPS at tier IV
Rail Gun#20 of 38, 71 DPS at tier IV
Slingshot#21 of 38, 41.2 DPS at tier IV
Pistol#23 of 38, 114.9 DPS at tier IV
Shredder#24 of 38, 39.2 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1051.5 DPS; Gatling Laser 657.5 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Ranger's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage Ranger multiplies it
Handcuffs+8 Ranged Damage (counts 12)80 materials
Big Arms+6 Ranged Damage (counts 9)-3% Attack Speed-3% Speed105 materials
Feather+1 Ranged Damage (counts 1.5)-3% XP Gain18 materials
Heavy Bullets+5 Ranged Damage (counts 7.5)-5% Attack Speed-5% Crit Chance100 materials
Lens+1 Ranged Damage (counts 1.5)-5 Range20 materials
What the modifiers change Computed from rules
Ranger's modifiers reward Ranged Damage ×1.50. Restrictions: ranged weapons only. At the reference profile the highest single-target damage comes from Combat Shotgun IV (471.2 DPS).
- Ranged Damage ×1.50
- Every point from items, level-ups and set bonuses counts ×1.50; penalties grow by the same factor.
- Max HP ×0.75
- Counts ×0.75, including its penalties, which shrink by the same factor.
Never offered to Ranger
Item groups: melee damage.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

