Melee Damage items
21 items carry the Melee Damage shop tag: 6 Common, 6 Uncommon, 5 Rare, 4 Legendary. A character whose shop favours a tag is offered these items more often.
Shop favours Melee Damage:
Brawler
Crazy
Diver
Generalist
Gladiator
Glutton
Ogre
Restricted from the melee damage item group:
Arsonist
Cyborg
Mage
Ranger
Technomage

Boxing Glove
- +1 Melee Damage
- +3 Knockback
- Base price
- 18
- Limit
- None
- Other tags
- Knockback

Charcoal
- +1 Elemental Damage
- +2 Melee Damage
- -2 Harvesting
- Base price
- 20
- Limit
- None
- Other tags
- Elemental Damage

Claw Tree
- +1 Melee Damage
- +3% Crit Chance
- -1 Max HP
- Base price
- 20
- Limit
- None
- Other tags
- Crit Chance

Defective Steroids
- +2 Max HP
- +2 Melee Damage
- -3% Attack Speed
- Base price
- 20
- Limit
- None
- Other tags
- Max HP

Goat Skull
- +3 Melee Damage
- -2% Crit Chance
- Base price
- 25
- Limit
- None
- Other tags
- None

Hedgehog
- +2 Melee Damage
- +1 Ranged Damage
- -1 HP Regeneration
- Base price
- 30
- Limit
- None
- Other tags
- Ranged Damage




Little Muscley Dude
- +3 Melee Damage
- +5 Max HP
- -15 Range
- Base price
- 50
- Limit
- None
- Other tags
- Max HP

Saltwater
- +2 Melee Damage
- +3% Attack Speed
- +10% Speed for 3 seconds when you take damage
- -1 Elemental Damage
- Base price
- 50
- Limit
- 1
- Other tags
- Attack Speed, Speed

Mastery
- +6 Melee Damage
- -3 Ranged Damage
- Base price
- 55
- Limit
- None
- Other tags
- None

Rip and Tear
- Enemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die
- -5% Crit Chance
- Base price
- 65
- Limit
- 5
- Other tags
- Explosive

Alloy
- +3 Melee Damage
- +3 Ranged Damage
- +3 Elemental Damage
- +3 Engineering
- +5% Crit Chance
- -6% Dodge
- Base price
- 80
- Limit
- None
- Other tags
- Crit Chance, Elemental Damage, Engineering, Ranged Damage

Handcuffs
- +8 Melee Damage
- +8 Ranged Damage
- +8 Elemental Damage
- Your Max HP is capped at its current value
- Base price
- 80
- Limit
- 1
- Other tags
- Elemental Damage, Ranged Damage

Scarf
- +4 HP Regeneration
- +4 Melee Damage
- +4% Speed
- +25% Enemy Speed during the next wave
- Base price
- 80
- Limit
- None
- Other tags
- HP Regeneration, Speed

Wheat
- +4 Melee Damage
- +2 Ranged Damage
- +10 Harvesting
- -2 Elemental Damage
- Base price
- 85
- Limit
- None
- Other tags
- Harvesting, Ranged Damage

Gnome
- +10 Melee Damage
- +10 Elemental Damage
- -20 Range
- -20% pickup range
- Base price
- 100
- Limit
- None
- Other tags
- Elemental Damage

Robot Arm
- +3 Melee Damage at the end of a wave
- +3 Engineering at the end of a wave
- -1 Max HP at the end of a wave
- Base price
- 100
- Limit
- None
- Other tags
- Engineering

Big Arms
- +12 Melee Damage
- +6 Ranged Damage
- +3 Knockback
- -3% Attack Speed
- -3% Speed
- Base price
- 105
- Limit
- None
- Other tags
- Knockback, Ranged Damage

Mammoth
- +20 Melee Damage
- +5 HP Regeneration
- +5 Knockback
- -8% Damage
- -3% Speed
- Base price
- 110
- Limit
- None
- Other tags
- HP Regeneration, Knockback
Other shop tags: Armor, Attack Speed, Consumable, Crit Chance, Curse, Damage, Dodge, Economy, Elemental Damage, Engineering, Evolution, Exploration, Explosive, HP Regeneration, Harvesting, Knockback, Less Enemies, Less Enemy Speed, Life Steal, Lock, Luck, Max HP, More Enemies, Number Of Enemies, Pet, Pickup, Range, Ranged Damage, Speed, Stand Still, Structure, XP Gain. Reviewed .
