Damage items
29 items carry the Damage shop tag: 5 Common, 7 Uncommon, 10 Rare, 7 Legendary. A character whose shop favours a tag is offered these items more often.
Shop favours Damage:
One-Armed

Corrupted Shard
- +3% Damage
- +1 Curse
- Base price
- 12
- Limit
- None
- Other tags
- Curse

Small Fish
- +10% damage against targets above 75% health
- -3% Attack Speed
- Base price
- 18
- Limit
- None
- Other tags
- None

Injection
- +7% Damage
- -2 Max HP
- Base price
- 20
- Limit
- None
- Other tags
- None

Head Injury
- +6% Damage
- -8 Range
- Base price
- 25
- Limit
- None
- Other tags
- None

Gentle Alien
- +2 Max HP
- +5% Damage
- +5% Enemies
- Base price
- 30
- Limit
- 10
- Other tags
- Max HP, More Enemies

Bait
- +8% Damage
- Special enemies appear at the beginning of the next wave
- Base price
- 25
- Limit
- None
- Other tags
- Number Of Enemies

Bone Dice
- +50% chance to get +1% Damage when rerolling in the shop
- +10% chance to get -1 Max HP when rerolling in the shop
- Base price
- 30
- Limit
- 2
- Other tags
- None

Fossil: Spine
- +2 HP Regeneration
- -5% Damage
- +1 HP Regeneration for every fossil item equipped
- Base price
- 35
- Limit
- 1
- Other tags
- None

Cyclops Worm
- +12% Damage
- -12 Range
- Base price
- 45
- Limit
- None
- Other tags
- None

Missile
- +10% Damage
- -4% Attack Speed
- Base price
- 45
- Limit
- None
- Other tags
- None


Ritual
- +6% Damage
- +2% Life Steal
- -2 Engineering
- Base price
- 60
- Limit
- None
- Other tags
- Life Steal

Power Generator
- +1% Damage for every permanent 1% Speed you have
- -5% Damage
- Base price
- 65
- Limit
- 1
- Other tags
- Speed

Triangle of Power
- +20% Damage
- +1 Armor
- -2% Damage when you take damage until the end of the wave
- Base price
- 65
- Limit
- None
- Other tags
- None


Fossil: Skull
- +10% Damage
- -5% Dodge
- +3% Damage for every fossil item equipped
- Base price
- 70
- Limit
- 1
- Other tags
- None

Silver Bullet
- +25% damage against bosses and elites
- Base price
- 70
- Limit
- None
- Other tags
- None


Glass Cannon
- +25% Damage
- -3 Armor
- Base price
- 75
- Limit
- None
- Other tags
- None


Wisdom
- +5% Damage every 5 seconds until the end of the wave
- -15% Damage
- Base price
- 85
- Limit
- 1
- Other tags
- None

Vigilante Ring
- +3% Damage at the end of a wave
- Base price
- 92
- Limit
- None
- Other tags
- None

Potato
- +3 Max HP
- +2 HP Regeneration
- +1% Life Steal
- +5% Damage
- +5% Attack Speed
- +3% Speed
- +3% Dodge
- +1 Armor
- +5 Luck
- Base price
- 95
- Limit
- None
- Other tags
- HP Regeneration, Luck, Max HP, Speed

Ashes
- +20% Damage
- +20% Attack Speed
- +100 Range
- -1 Armor at the end of a wave
- Base price
- 100
- Limit
- None
- Other tags
- Attack Speed, Range

Cybernetic Arm
- +1 Weapon Slot
- Base price
- 100
- Limit
- 1
- Other tags
- None

Heavy Bullets
- +5 Ranged Damage
- +10% Damage
- +10 Range
- -5% Attack Speed
- -5% Crit Chance
- Base price
- 100
- Limit
- None
- Other tags
- Range, Ranged Damage


Focus
- +30% Damage
- -3% Attack Speed for every different weapon you have
- Base price
- 110
- Limit
- None
- Other tags
- None

Spider
- +12% Damage
- +6% Attack Speed for every different weapon you have
- -3% Dodge
- -5 Harvesting
- Base price
- 110
- Limit
- None
- Other tags
- Attack Speed
Other shop tags: Armor, Attack Speed, Consumable, Crit Chance, Curse, Dodge, Economy, Elemental Damage, Engineering, Evolution, Exploration, Explosive, HP Regeneration, Harvesting, Knockback, Less Enemies, Less Enemy Speed, Life Steal, Lock, Luck, Max HP, Melee Damage, More Enemies, Number Of Enemies, Pet, Pickup, Range, Ranged Damage, Speed, Stand Still, Structure, XP Gain. Reviewed .
