Evolution items
12 items carry the Evolution shop tag: 6 Uncommon, 4 Rare, 2 Legendary. A character whose shop favours a tag is offered these items more often.

Boosted Mitosis
- +50% chance for mutated enemies to drop a mutation fruit
- -1 Armor
- -3 Evolution
- Base price
- 30
- Limit
- 1
- Other tags
- None

Eldritch Figurine
- -5 Evolution
- +50% chance to heal 1 HP when killing a mutated enemy
- Base price
- 30
- Limit
- 2
- Other tags
- None

Evolved Leap (Mecha)
- Evolution gets multiplied by 2 when equipping
- +2 Evolution
- Base price
- 30
- Limit
- 2
- Other tags
- None

Evolved Leap (Mutant)
- Evolution gets multiplied by 2 when equipping
- -2 Evolution
- Base price
- 30
- Limit
- 2
- Other tags
- None

Jamming Backpack
- +5 Evolution
- Hitting mecha enemies slows them by 50% for 2 seconds
- Base price
- 30
- Limit
- 1
- Other tags
- None

Titanium Excess
- -25% Dismantle price
- -3% Dodge
- Base price
- 30
- Limit
- 3
- Other tags
- None

Flare
- +1 material when you kill evolved (mecha and mutated) enemies
- +3% Life Steal
- +20% Enemy damage
- +10% Enemies
- Base price
- 65
- Limit
- 1
- Other tags
- Life Steal, More Enemies

Shaving foam can (Mecha)
- +1 Evolution
- Enemies have more chance to spawn mecha
- Base price
- 65
- Limit
- 1
- Other tags
- None

Shaving foam can (Mutant)
- -1 Evolution
- Enemies have more chance to spawn mutated
- Base price
- 65
- Limit
- 1
- Other tags
- None

Exothermic Reaction
- Evolved (mecha and mutated) enemies have a 33% chance to explode for 10 (+100% Evolution) damage when they die
- -4% Dodge
- Base price
- 80
- Limit
- 3
- Other tags
- Explosive

Wildfire Mutation
- 25% chance that a mutating item is replaced by a mutated item of a better tier
- Base price
- 140
- Limit
- 1
- Other tags
- None

Failsafe Core
- You do not die when your life reaches 0. Damage is taken on your materials instead, and you die if they reach 0
- Base price
- 150
- Limit
- 1
- Other tags
- None
Other shop tags: Armor, Attack Speed, Consumable, Crit Chance, Curse, Damage, Dodge, Economy, Elemental Damage, Engineering, Exploration, Explosive, HP Regeneration, Harvesting, Knockback, Less Enemies, Less Enemy Speed, Life Steal, Lock, Luck, Max HP, Melee Damage, More Enemies, Number Of Enemies, Pet, Pickup, Range, Ranged Damage, Speed, Stand Still, Structure, XP Gain. Reviewed .
