Pickup items
10 items carry the Pickup shop tag: 5 Common, 3 Uncommon, 2 Legendary. A character whose shop favours a tag is offered these items more often.

Baby Gecko
- +10 Range
- +25% chance to instantly attract a material when it’s dropped
- Base price
- 18
- Limit
- 4
- Other tags
- Range

Baby Elephant
- 25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material
- Base price
- 22
- Limit
- None
- Other tags
- Luck

Alien Tongue
- +30% pickup range
- +1 Knockback
- Base price
- 25
- Limit
- None
- Other tags
- Knockback

Cute Monkey
- +8% chance to heal 1 HP when picking up a material
- -1 Ranged Damage
- Base price
- 25
- Limit
- 13
- Other tags
- None


Cauldron
- +50% pickup range
- +20% Damage for 2 seconds after picking up a consumable
- -2 HP Regeneration
- Base price
- 35
- Limit
- 1
- Other tags
- None

Metal Detector
- +5% chance to double the value of picked up materials
- +6 Luck
- +2 Engineering
- -5% Damage
- Base price
- 40
- Limit
- 20
- Other tags
- Economy, Engineering, Luck

Little Frog
- +20% pickup range
- +10 Harvesting
- -3% Dodge
- Base price
- 45
- Limit
- None
- Other tags
- Harvesting

Sifd’s Relic
- +3 Armor
- +100% chance to instantly attract a material when it’s dropped
- Base price
- 100
- Limit
- 1
- Other tags
- Armor

Gobbler’s Hat
- +70% materials dropped
- -15% Speed
- -10% Dodge
- Base price
- 130
- Limit
- 1
- Other tags
- Economy
Other shop tags: Armor, Attack Speed, Consumable, Crit Chance, Curse, Damage, Dodge, Economy, Elemental Damage, Engineering, Evolution, Exploration, Explosive, HP Regeneration, Harvesting, Knockback, Less Enemies, Less Enemy Speed, Life Steal, Lock, Luck, Max HP, Melee Damage, More Enemies, Number Of Enemies, Pet, Range, Ranged Damage, Speed, Stand Still, Structure, XP Gain. Reviewed .
