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Buccaneer character portrait

Buccaneer build

  • Picked up materials have +100% value
  • Picking up a material resets the cooldown of all your weapons
  • -100% Attack Speed
  • -50% materials dropped from enemies

How players win with Buccaneer Community consensus

Picking up materials resets weapon cooldowns, so use slow, high base-damage guns such as Laser Gun, Double Barrel Shotgun or Shredder, and collect materials only when enemies are close. Large auto-pickup items such as Sifd's Relic work against this.

Stats: Ranged Damage, % Damage, Luck, Harvesting, Max HP, Armor. Weapon classes: Gun.

Avoid: Attack Speed, Sifd's Relic, Crocodile.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Buccaneer boosts most Computed from rules

Buccaneer: ordered by how much Buccaneer's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Buccaneer doesn't boost fall back to raw DPS. Reference profile: Buccaneer's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Buccaneer's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Buccaneer can raise.

#WeaponBoostDPSMain statHitCooldown
1Mace IV×0.9294.8Melee Damage2202.46 s
2Combat Shotgun IV×0.50175.3Ranged Damage32 ×81.50 s
3Machine Gun IV×0.50125.4Ranged Damage220.18 s
4Minigun IV×0.50114.4Ranged Damage200.18 s
5Obliterator IV×0.50111.6Ranged Damage7006.46 s
6Flaming Brass Knuckles IV×0.5085.2+ burn 7×18Melee Damage1001.18 s
7Power Fist IV×0.5085.2Melee Damage1001.18 s
8SMG IV×0.5080.4Ranged Damage240.30 s
9Double Barrel Shotgun IVStarting option×0.5074.7Ranged Damage29 ×62.40 s
10Fist IV×0.5071.5Melee Damage841.18 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 361.4 DPS; Gatling Laser 246.6 DPS; Excalibur 209.1 DPS; Scythe 121.6 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Buccaneer's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Ranged Damage main stat of the top weapons

What the modifiers change Computed from rules

Buccaneer has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Mace IV (94.8 DPS).

Buccaneer has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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