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Flail weapon icon

Flail

MeleeMedievalPrimitivePrimal DreadTiers I–IV

Special effects

  • Enemies hit by the tip of the flail are always critically hit
Unlock
Kill 200 enemies in the Jungle with the Whip
Starting weapon for
32 characters

Stats by tier

  1. Tier I Common

    Damage
    11 (+100% Melee Damage)
    Cooldown
    1.36s
    Crit
    x2.5 (5% chance)
    Range
    200
  2. Tier II Uncommon

    Damage
    15 (+110% Melee Damage)
    Cooldown
    1.32s
    Crit
    x3 (5% chance)
    Range
    220
  3. Tier III Rare

    Damage
    20 (+130% Melee Damage)
    Cooldown
    1.27s
    Crit
    x3.5 (5% chance)
    Range
    240
  4. Tier IV Legendary

    Damage
    27 (+150% Melee Damage)
    Cooldown
    1.21s
    Crit
    x4 (5% chance)
    Range
    260

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

25.7 DPS with no stats, 54.2 at 20 Melee Damage and 96.9 at 50 (single target, every projectile hits, crits averaged): #40 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Characters that can start with it

Class set bonuses

Medieval

  • 2 weapons: +1 Armor
  • 3 weapons: +1 Armor; +3% Dodge
  • 4 weapons: +2 Armor; +3% Dodge
  • 5 weapons: +2 Armor; +6% Dodge
  • 6 or more: +3 Armor; +6% Dodge

Primitive

  • 2 weapons: +3 Max HP
  • 3 weapons: +6 Max HP
  • 4 weapons: +9 Max HP
  • 5 weapons: +12 Max HP
  • 6 or more: +15 Max HP

Each step replaces the previous one. All class bonuses.

Synergies

Other Medieval and Primitive weapons

Guides that mention it

Source

Brotato Wiki, Flail, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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