
Stats by tier
Tier II Uncommon
- Damage
- 20 (+100% Melee Damage)
- Cooldown
- 1.11s
- Crit
- x2 (3% chance)
- Range
- 200
Tier III Rare
- Damage
- 35 (+100% Melee Damage)
- Cooldown
- 1.03s
- Crit
- x2 (3% chance)
- Range
- 200
Tier IV Legendary
- Damage
- 55 (+100% Melee Damage)
- Cooldown
- 0.95s
- Crit
- x2 (3% chance)
- Range
- 200
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
59.6 DPS with no stats, 81.3 at 20 Melee Damage and 113.8 at 50 (single target, every projectile hits, crits averaged): #21 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Characters that can start with it
Class set bonuses
Blade
- 2 weapons: +1 Melee Damage; +1% Life Steal
- 3 weapons: +2 Melee Damage; +2% Life Steal
- 4 weapons: +3 Melee Damage; +3% Life Steal
- 5 weapons: +4 Melee Damage; +4% Life Steal
- 6 or more: +5 Melee Damage; +5% Life Steal
Medieval
- 2 weapons: +1 Armor
- 3 weapons: +1 Armor; +3% Dodge
- 4 weapons: +2 Armor; +3% Dodge
- 5 weapons: +2 Armor; +6% Dodge
- 6 or more: +3 Armor; +6% Dodge
Each step replaces the previous one. All class bonuses.
Other Blade and Medieval weapons
Captain’s SwordBlade, Naval
ChainsawBlade, Tool
ChopperBlade
Circular SawBlade, Medical
ExcaliburBlade, Legendary
FlailMedieval, Primitive
Jousting LanceMedieval
Light SaberBlade, Precise
MaceHeavy, Medieval
QuarterstaffMedieval, Primitive
Spiky ShieldBlunt, Medieval
SwordBlade, Medieval
Thunder SwordBlade, Elemental
TridentMedieval, Naval
CrossbowMedieval, Precise
Source
Brotato Wiki, Vorpal Sword, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .


