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Best Melee Damage weapons

Excalibur weapon icon

Highest DPS at 20 Melee Damage, tier IV

Excalibur 418.2 DPS

240 damage per hit, 0.660 s per attack. It scales 200% with Melee Damage and 200% Max HP.

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Assumptions

  • Version: PC 1.2 with the 12 November 2026 patch. Weapon stats from the game-file tables; damage formula datamined.
  • One weapon at its highest tier (IV for most), Melee Damage at 0, 20 and 50, every other stat at 0: no %Damage, Attack Speed, Crit Chance or class bonus.
  • Single target; every projectile hits; crits averaged in; reload cooldowns averaged over their shot count. Pierce, bounce, explosion splash, burning and on-hit effects are excluded.
  • Cooldown is the tooltip value. For the fastest guns (0.07–0.17 s) the real interval in game is a few frames longer, so their DPS here is an upper bound.

Top 12 of 58

#Weapon20 Melee Damage050Scaling
1Excalibur IV418.2348.5522.7200%200% Max HP
2Scythe IV243.2214.6286.1100%100% Life Steal
3Flaming Brass Knuckles IV170.3136.3221.4100%
4Power Fist IV170.3136.3221.4100%
5Fist IV143.1109194.2100%
6Knife IV134.982.2213.880%
7War Hammer IV124.9104.1156.2200%200% Engineering
8Drill IV116.738.9233.3100%100% Engineering
9Captain’s Sword IV113.886.7154125%125% Curse
10Cestus IV110.792.3138.4100%
11Plasma Sledge IV109.882.3151200%200% Elemental Damage
12Hammer IV109.181.8150200%

Winners under common constraints

No Legendary-only weapons Flaming Brass Knuckles IV
170.3 DPS at 20 Melee Damage (100 per attack every 0.59 s).
Ranged only Harpoon Gun IV
62.5 DPS at 20 Melee Damage (40 per attack every 0.65 s).

Early game: tier I at 20 Melee Damage

Method

For each weapon tier, hit = round(trunc(base + Melee Damage × scaling)), expected hit = (1 − crit chance) × hit + crit chance × round(hit × crit multiplier), and DPS = projectiles × expected hit ÷ mean cooldown. Rules: src/rules/brotato/dps.mjs, regenerated from the data on every patch. The same numbers for any stat profile are in the DPS calculator.

Characters that multiply or convert Melee Damage

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