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Hammer

MeleeBluntHeavyTiers II–IV

Special effects

  • +2/+4/+6 Knockback
Unlock
Available from the start
Starting weapon for
Dwarf, Engineer, King, Knight

Community builds that use it

Stats by tier

  1. Tier II Uncommon

    Damage
    40 (+150% Melee Damage)
    Cooldown
    1.67s
    Crit
    x1.75 (3% chance)
    Range
    175
  2. Tier III Rare

    Damage
    75 (+175% Melee Damage)
    Cooldown
    1.59s
    Crit
    x1.75 (3% chance)
    Range
    175
  3. Tier IV Legendary

    Damage
    120 (+200% Melee Damage)
    Cooldown
    1.5s
    Crit
    x1.75 (3% chance)
    Range
    175

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

81.8 DPS with no stats, 109.1 at 20 Melee Damage and 150 at 50 (single target, every projectile hits, crits averaged): #12 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Characters that can start with it

Class set bonuses

Blunt

  • 2 weapons: +1 Armor; -2% Speed
  • 3 weapons: +1 Armor; +3 Max HP; -4% Speed
  • 4 weapons: +2 Armor; +3 Max HP; -6% Speed
  • 5 weapons: +2 Armor; +6 Max HP; -8% Speed
  • 6 or more: +3 Armor; +6 Max HP; -10% Speed

Heavy

  • 2 weapons: +5% Damage
  • 3 weapons: +10% Damage
  • 4 weapons: +15% Damage
  • 5 weapons: +20% Damage
  • 6 or more: +25% Damage

Each step replaces the previous one. All class bonuses.

Other Blunt and Heavy weapons

Guides that mention it

Source

Brotato Wiki, Hammer, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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