
Dwarf build
- +1 Engineering when killing at least 5 enemies with a direct weapon hit
- +1 Melee Damage for every permanent 2 Engineering you have
- You can't equip ranged weapons
- -20% Dodge
- -100% Attack Speed
- Attack Speed modifications are reduced by 50%
How players win with Dwarf Community consensus
Stats come from killing six enemies with one swing, so long thrusting weapons such as Spear or Trident gather kills best; start Hammer or Mace and build Armor and HP Regeneration early. Turrets and explosions steal kills.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Dwarf - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Dwarf boosts most Computed from rules
Dwarf: ordered by how much Dwarf's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Dwarf doesn't boost fall back to raw DPS. Reference profile: Dwarf's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Dwarf's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 51 of 55 equippable weapons scale with a stat Dwarf can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Mace IVStarting option | ×0.94 | 97.7 | Melee Damage | 170 | 1.84 s |
| 2 | Awl IVStarting option | ×0.75 | 50.5 | Engineering | 46 | 1.32 s |
| 3 | Screwdriver IV | ×0.76 | 45.2 | Engineering | 41 | 1.32 s |
| 4 | Flaming Brass Knuckles IV | ×0.67 | 113.6+ burn 7×18 | Melee Damage | 100 | 0.89 s |
| 5 | Power Fist IV | ×0.67 | 113.6 | Melee Damage | 100 | 0.89 s |
| 6 | Fist IV | ×0.67 | 95.4 | Melee Damage | 84 | 0.89 s |
| 7 | Knife IV | ×0.67 | 89.9 | Melee Damage | 41 | 1.14 s |
| 8 | War Hammer IV | ×0.67 | 83.3 | Melee Damage | 240 | 2.92 s |
| 9 | Captain’s Sword IV | ×0.67 | 75.9 | Melee Damage | 105 | 1.43 s |
| 10 | Cestus IVStarting option | ×0.67 | 73.8 | Melee Damage | 120 | 1.65 s |
Starting weapons by the same measure
Mace#1 of 51, 97.7 DPS at tier IV
Awl#2 of 51, 50.5 DPS at tier IV
Cestus#10 of 51, 73.8 DPS at tier IV
Hammer#12 of 51, 72.7 DPS at tier IV
Brick#13 of 51, 68.2 DPS at tier IV
Meat Tenderizer#17 of 51, 57.3 DPS at tier IV
Shovel#20 of 51, 51.4 DPS at tier IV
Flail#34 of 51, 36.1 DPS at tier IV
Crowbar#44 of 51, 20.7 DPS at tier IV
Wrench#45 of 51, 20.3 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 278.8 DPS; Scythe 162.1 DPS; Drill 77.8 DPS; DEX-troyer 62 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Dwarf's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Engineering converted by Dwarf
Melee Damage main stat of the top weapons
Items that turn Dwarf's stats into more
What the modifiers change Computed from rules
Dwarf's modifiers reward Engineering (converted to Melee Damage). Restrictions: melee weapons only. At the reference profile the highest single-target damage comes from Mace IV (97.7 DPS).
- Attack Speed ×0.50
- Counts ×0.50, including its penalties, which shrink by the same factor.
- Engineering → Melee Damage
- +1 Melee Damage for every permanent 2 Engineering you have. At 20 Engineering this gives 10 Melee Damage (permanent stats only).
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .




















