Skip to content
Brotato Guide
Menu
Dwarf character portrait

Dwarf build

  • +1 Engineering when killing at least 5 enemies with a direct weapon hit
  • +1 Melee Damage for every permanent 2 Engineering you have
  • You can't equip ranged weapons
  • -20% Dodge
  • -100% Attack Speed
  • Attack Speed modifications are reduced by 50%

How players win with Dwarf Community consensus

Stats come from killing six enemies with one swing, so long thrusting weapons such as Spear or Trident gather kills best; start Hammer or Mace and build Armor and HP Regeneration early. Turrets and explosions steal kills.

Stats: Armor, HP Regeneration, Luck.

Avoid: Turrets, Plank and Plasma Sledge (explosion kills do not count).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Dwarf boosts most Computed from rules

Dwarf: ordered by how much Dwarf's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Dwarf doesn't boost fall back to raw DPS. Reference profile: Dwarf's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Dwarf's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 51 of 55 equippable weapons scale with a stat Dwarf can raise.

#WeaponBoostDPSMain statHitCooldown
1Mace IVStarting option×0.9497.7Melee Damage1701.84 s
2Awl IVStarting option×0.7550.5Engineering461.32 s
3Screwdriver IV×0.7645.2Engineering411.32 s
4Flaming Brass Knuckles IV×0.67113.6+ burn 7×18Melee Damage1000.89 s
5Power Fist IV×0.67113.6Melee Damage1000.89 s
6Fist IV×0.6795.4Melee Damage840.89 s
7Knife IV×0.6789.9Melee Damage411.14 s
8War Hammer IV×0.6783.3Melee Damage2402.92 s
9Captain’s Sword IV×0.6775.9Melee Damage1051.43 s
10Cestus IVStarting option×0.6773.8Melee Damage1201.65 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 278.8 DPS; Scythe 162.1 DPS; Drill 77.8 DPS; DEX-troyer 62 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Dwarf's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Engineering converted by Dwarf

Melee Damage main stat of the top weapons

Items that turn Dwarf's stats into more

What the modifiers change Computed from rules

Dwarf's modifiers reward Engineering (converted to Melee Damage). Restrictions: melee weapons only. At the reference profile the highest single-target damage comes from Mace IV (97.7 DPS).

Attack Speed ×0.50
Counts ×0.50, including its penalties, which shrink by the same factor.
Engineering → Melee Damage
+1 Melee Damage for every permanent 2 Engineering you have. At 20 Engineering this gives 10 Melee Damage (permanent stats only).

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

Privacy