
Knight
Effects
- +2 Melee Damage for every 1 Armor you have
- +3 Armor
- You can't equip ranged weapons
- You can only equip tier II weapons or above
- Attack Speed modifications are reduced by 50%
- Harvesting modifications are reduced by 80%
- Unlock
- Win a run in Danger 4 (challenge)
- Winning a run unlocks
- Plasma Sledge (weapon)
Build
- Community build
- Armor converts to Melee Damage, so stack Armor with Swords (the main start) or Spears, mixing in Jousting Lances; Maces and Hammer suit the attack-speed penalty.
- Core weapons and items
- Stats to buy
- Armor, Melee Damage
Full Knight buildSynergies: Stone Skin and Armor
Starting weapons
Pick one of 21 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Anchor Abyssal Terrors
Cacti Club
Cestus Primal Dread
Crowbar Primal Dread
Fist
Flail Primal Dread
Hammer
Jousting Lance
Knife
Mace Abyssal Terrors
Meat Tenderizer Primal Dread
Plank
Quarterstaff
Rock
Scissors
Shovel Primal Dread
Spear
Sword
Torch
Vorpal Sword
Whip Primal Dread
Shop restrictions
- Never offered: Seashell.
- Item groups never offered: harvesting, ranged damage.
Sources
- Brotato Wiki, Knight: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.


