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Stone Skin and Armor

  • +1 Max HP for every permanent 1 Armor you have
  • -6% Attack Speed
At 10 Armor
+10 Max HP
At 20 Armor
+20 Max HP
At 40 Armor
+40 Max HP
Base price
85, limit 1

Rule From the effect text

+1 Max HP for every permanent 1 Armor you have. The bonus is floor(Armor ÷ 1) × 1, recalculated as the stat changes; only permanent stats count, so temporary wave bonuses do not. Every source of Armor below therefore also raises Max HP.

Items with the most Armor per material

ItemArmorPriceDownsides
Helmet+115-2% Speed
Metal Plate+240-3% Damage
Duct Tape+120-2 Max HP
Leather Vest+245-3 Max HP
Ball and Chain+375-3% Speed; Weapons have a minimum cooldown of 0.75 seconds between attacks
Infected Skin+380-1 HP recovered from consumables
Warrior Helmet+380-5% Speed
Exoskeleton+390-2 HP Regeneration; -2% Life Steal

Weapon class bonuses

Blunt (6 weapons: +3 Armor); Medieval (6 weapons: +3 Armor). See class set bonuses.

Characters with extra Armor

Character effects on the same stat

Chains

  • Stone Skin (+1 Max HP for every permanent 1 Armor you have) feeds Chunky (+1% Damage for every permanent 3 Max HP you have), so each source of Armor raises both.

Reviewed . PC 1.2.

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