
Stone Skin and Armor
- +1 Max HP for every permanent 1 Armor you have
- -6% Attack Speed
- At 10 Armor
- +10 Max HP
- At 20 Armor
- +20 Max HP
- At 40 Armor
- +40 Max HP
- Base price
- 85, limit 1
Rule From the effect text
+1 Max HP for every permanent 1 Armor you have. The bonus is floor(Armor ÷ 1) × 1, recalculated as the stat changes; only permanent stats count, so temporary wave bonuses do not. Every source of Armor below therefore also raises Max HP.
Items with the most Armor per material
| Item | Armor | Price | Downsides |
|---|---|---|---|
Helmet | +1 | 15 | -2% Speed |
Metal Plate | +2 | 40 | -3% Damage |
Duct Tape | +1 | 20 | -2 Max HP |
Leather Vest | +2 | 45 | -3 Max HP |
Ball and Chain | +3 | 75 | -3% Speed; Weapons have a minimum cooldown of 0.75 seconds between attacks |
Infected Skin | +3 | 80 | -1 HP recovered from consumables |
Warrior Helmet | +3 | 80 | -5% Speed |
Exoskeleton | +3 | 90 | -2 HP Regeneration; -2% Life Steal |
Weapon class bonuses
Blunt (6 weapons: +3 Armor); Medieval (6 weapons: +3 Armor). See class set bonuses.
Characters with extra Armor
Character effects on the same stat
Chains
- Stone Skin (+1 Max HP for every permanent 1 Armor you have) feeds Chunky (+1% Damage for every permanent 3 Max HP you have), so each source of Armor raises both.
Reviewed . PC 1.2.












