
Getting hit synergies
Effects that trigger on being hit pay off with high Max HP, regeneration and armor; effects that reset on a hit (Crystal, Rail Gun, Triangle of Power) lose value in the same builds.
Effects that reward it Scanned from game-file effects
Crystal itemBonus is lost when taking damage
Infected Skin item33% chance to shoot 8 spines around you dealing 5 (+150% Armor) damage each when you are hit by an enemy
Kraken’s Eye itemYou have a 50% chance to explode for 10 (+500% Curse) damage when you get hit
Saltwater item+10% Speed for 3 seconds when you take damage
Triangle of Power item-2% Damage when you take damage until the end of the wave
Scythe weapon+3% Damage when you take damage until the end of the wave
Rail Gun weaponBonus resets when taking damage
Characters
BullYou explode for 30 (+300% Melee Damage, +300% Ranged Damage, +300% Elemental Damage) damage when you take damage
Masochist+5% Damage when you take damage until the end of the wave
Time ShifterYou can shift time when you take damage
Rule source
Members were found by matching their effect text; the rule restates what those effects say. Effects come from the game-file tables with the 12 November 2026 patch.
Reviewed . PC 1.2.
