
Critical hits synergies
Crit chance on a weapon is the weapon’s own chance plus your Crit Chance stat; a crit deals round(hit × the weapon’s crit multiplier). Effects that trigger on a crit fire more often on high-chance weapons such as the Knife (50%) or Drill (50%). Structures cannot crit unless you own Pile of Books.
Effects that reward it Scanned from game-file effects
Eyepatch itemProjectiles get +1 piercing on critical hit
Giant Belt itemCritical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Hunting Trophy item33% chance to gain 1 material when killing an enemy with a critical hit
Raptor Eye item+0.5x Critical Damage Multiplier
Tentacle item+20% chance to heal 1 HP when killing an enemy with a critical hit
Drill weapon100% chance to gain 1 material when killing an enemy with a critical hit
Flail weaponEnemies hit by the tip of the flail are always critically hit
Spoon weaponAlways crits when hitting burning targets
Thief Dagger weapon50%/56%/62%/80% chance to gain 1 material when killing an enemy with a critical hit
Crossbow weaponPierces up to 1/2/3/4 times on critical hit
Shuriken weaponBounces up to 1/2/3/4 times on critical hit
Sources
Alloy item+5% Crit Chance
Blindfold item+5% Crit Chance
Claw Tree item+3% Crit Chance
Energy Bracelet item+4% Crit Chance
Exoskeleton item+5% Crit Chance
Frozen Heart item+5% Crit Chance
Insanity item+6% Crit Chance
Night Goggles item+15% Crit Chance
Pile of Books item+5% Crit Chance
Poisonous Tonic item+5% Crit Chance
Sunglasses item+10% Crit Chance
Characters
Rule source
The stacking rule is datamined from the recovered game code (weapon_service.gd); no 1.2 patch note changes it. Effects come from the game-file tables with the 12 November 2026 patch.
Reviewed . PC 1.2.

