
Coil and Knockback
- +5 Knockback
- +1% Damage for every 1 Knockback you have
- At 10 Knockback
- +10% Damage
- At 20 Knockback
- +20% Damage
- At 40 Knockback
- +40% Damage
- Base price
- 70, limit 3
Rule From the effect text
+1% Damage for every 1 Knockback you have. The bonus is floor(Knockback ÷ 1) × 1, recalculated as the stat changes. Every source of Knockback below therefore also raises Damage.
Items with the most Knockback per material
| Item | Knockback | Price | Downsides |
|---|---|---|---|
Boxing Glove | +3 | 18 | None |
Lantern | +15 | 100 | None |
Ball and Chain | +5 | 75 | -3% Speed; Weapons have a minimum cooldown of 0.75 seconds between attacks |
Black Belt | +3 | 50 | -8 Luck |
Mammoth | +5 | 110 | -8% Damage; -3% Speed |
Barricade | +3 | 75 | -5% Speed |
Alien Tongue | +1 | 25 | None |
Big Arms | +3 | 105 | -3% Attack Speed; -3% Speed |
Characters with extra Knockback
Reviewed . PC 1.2.









