
Strange Book and Elemental Damage
- +1 Engineering for every permanent 1 Elemental Damage you have
- -1 Melee Damage
- -1 Ranged Damage
- At 10 Elemental Damage
- +10 Engineering
- At 20 Elemental Damage
- +20 Engineering
- At 40 Elemental Damage
- +40 Engineering
- Base price
- 70, limit 1
Rule From the effect text
+1 Engineering for every permanent 1 Elemental Damage you have. The bonus is floor(Elemental Damage ÷ 1) × 1, recalculated as the stat changes; only permanent stats count, so temporary wave bonuses do not. Every source of Elemental Damage below therefore also raises Engineering.
Items with the most Elemental Damage per material
| Item | Elemental Damage | Price | Downsides |
|---|---|---|---|
Wolf Helmet | +10 | 90 | -5 Engineering |
Gnome | +10 | 100 | -20 Range; -20% pickup range |
Handcuffs | +8 | 80 | None |
Toxic Sludge | +2 | 20 | -2% Dodge |
Frozen Heart | +8 | 90 | Burning activates 100% slower |
Fuel Tank | +4 | 45 | -1 Melee Damage; -1 Ranged Damage |
Boiling Water | +2 | 30 | -1 Max HP |
Book | +1 | 15 | -1 Luck |
Weapon class bonuses
Elemental (6 weapons: +5 Elemental Damage). See class set bonuses.
Characters with extra Elemental Damage
Character effects on the same stat
Artificer+4% Explosion Size for every 1 Elemental Damage you have
Technomage+5% Structure attack speed for every permanent 1 Elemental Damage you have
Chains
- Strange Book (+1 Engineering for every permanent 1 Elemental Damage you have) feeds Nail (Weapon and pet damage additionally scales with 20% Engineering), so each source of Elemental Damage raises both.
- Strange Book (+1 Engineering for every permanent 1 Elemental Damage you have) feeds Dwarf (+1 Melee Damage for every permanent 2 Engineering you have), so each source of Elemental Damage raises both.
Reviewed . PC 1.2.










