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Strange Book and Elemental Damage

  • +1 Engineering for every permanent 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage
At 10 Elemental Damage
+10 Engineering
At 20 Elemental Damage
+20 Engineering
At 40 Elemental Damage
+40 Engineering
Base price
70, limit 1

Rule From the effect text

+1 Engineering for every permanent 1 Elemental Damage you have. The bonus is floor(Elemental Damage ÷ 1) × 1, recalculated as the stat changes; only permanent stats count, so temporary wave bonuses do not. Every source of Elemental Damage below therefore also raises Engineering.

Items with the most Elemental Damage per material

ItemElemental DamagePriceDownsides
Wolf Helmet+1090-5 Engineering
Gnome+10100-20 Range; -20% pickup range
Handcuffs+880None
Toxic Sludge+220-2% Dodge
Frozen Heart+890Burning activates 100% slower
Fuel Tank+445-1 Melee Damage; -1 Ranged Damage
Boiling Water+230-1 Max HP
Book+115-1 Luck

Weapon class bonuses

Elemental (6 weapons: +5 Elemental Damage). See class set bonuses.

Characters with extra Elemental Damage

Character effects on the same stat

Chains

  • Strange Book (+1 Engineering for every permanent 1 Elemental Damage you have) feeds Nail (Weapon and pet damage additionally scales with 20% Engineering), so each source of Elemental Damage raises both.
  • Strange Book (+1 Engineering for every permanent 1 Elemental Damage you have) feeds Dwarf (+1 Melee Damage for every permanent 2 Engineering you have), so each source of Elemental Damage raises both.

Reviewed . PC 1.2.

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