
Technomage build
- You start with 2 Turret
- +5% Structure attack speed for every permanent 1 Elemental Damage you have
- +2 Elemental Damage for every 1 Structure you have
- +75% XP required to level up
- Melee Damage modifications are reduced by 100%
- Ranged Damage modifications are reduced by 100%
Unlock and starting weaponsOpen War Hammer in the calculatorTechnomage on Nightmare
How players win with Technomage Community consensus
Engineering with Wrench turrets is the reported easier route after the XP nerf, while elemental builds use Taser or Plank and buy every structure. Strange Book converts Elemental Damage to Engineering.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Explosive Engineering Techno Mage - brotato-builds.com (undated): Site-authored 'Editorial' build with no community votes; item names not cross-checked against the in-game list. Site-account build (BrotatoBuilds.com).
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Technomage boosts most Computed from rules
Technomage: ordered by how much Technomage's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Technomage doesn't boost fall back to raw DPS. Reference profile: Technomage's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Technomage's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 19 of 95 equippable weapons scale with a stat Technomage can raise; 73 scale only with Melee Damage or Ranged Damage, which Technomage keeps at 0.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | War Hammer IV | ×1 | 124.9 | Engineering | 240 | 1.95 s |
| 2 | Icicle IVStarting option | ×1 | 120 | Elemental Damage | 60 | 0.70 s |
| 3 | Plasma Sledge IV | ×1 | 109.8 | Elemental Damage | 160 | 1.49 s |
| 4 | Taser IVStarting option | ×1 | 104.1 | Elemental Damage | 24 ×4 | 0.95 s |
| 5 | Brick IV | ×1 | 102.2 | Engineering | 140 | 1.39 s |
| 6 | Thunder Sword IV | ×1 | 102 | Elemental Damage | 105 | 1.06 s |
| 7 | Particle Accelerator IV | ×1 | 89+ burn 30×10 | Elemental Damage | 140 | 1.62 s |
| 8 | Spiky Shield IV | ×1 | 71.4 | Armor | 70 | 1.01 s |
| 9 | Chainsaw IV | ×1 | 69.5 | Engineering | 40 | 0.58 s |
| 10 | Nuclear Launcher IV | ×1 | 68 | Elemental Damage | 140 | 2.12 s |
Starting weapons by the same measure
Icicle#2 of 19, 120 DPS at tier IV
Taser#4 of 19, 104.1 DPS at tier IV
Awl#11 of 19, 67.7 DPS at tier IV
Screwdriver#12 of 19, 59.3 DPS at tier IV
Plank#14 of 19, 50.4 DPS at tier IV
Wand#16 of 19, 39.6 DPS at tier IV
Torch#17 of 19, 26.3 DPS at tier IV
Molotov Cocktail#18 of 19, 19.6 DPS at tier IV
Prunerscales only with Melee Damage or Ranged Damage
Wrenchscales only with Melee Damage or Ranged Damage
Lightning Shivscales only with Melee Damage or Ranged Damage
Carbon Bowscales only with Melee Damage or Ranged Damage
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Drill 116.7 DPS; DEX-troyer 92.9 DPS.
Burning weapons
Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 29×12, Torch 29×12, Particle Accelerator 30×10, Molotov Cocktail 25×7, Fireball 28×5, Flamethrower 28×5.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Technomage's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Elemental Damage converted by Technomage
Engineering main stat of the top weapons
Items that turn Technomage's stats into more
Frozen HeartWeapon and pet damage additionally scales with 10% Elemental Damage
NailWeapon and pet damage additionally scales with 20% Engineering
Strange Book+1 Engineering for every permanent 1 Elemental Damage you have
Items that use Technomage's effects
You start with 2 Turret
Bleeding TurretSpawns a turret that shoots bullets dealing 8 (+100% Engineering) damage. Enemies hit take 10% more damage for 5 seconds (max 30%)
Dart TrapA dart trap spawns every 12 seconds, firing 6 darts dealing 8 (+100% Engineering) damage
LandminesA landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
Rusty Antenna+15 Structure Range; +1 Engineering; -1 HP Regeneration
TurretSpawns a turret that shoots bullets dealing 10 (+80% Engineering) damage
Bot-O-MineSpawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area
Clockwork Wasp+10% Structure attack speed; +5% Speed
GardenSpawns a garden that creates a fruit every 15 seconds
+75% XP required to level up
Scar+20% XP Gain; -8 Range
Black Belt+25% XP Gain; +3 Melee Damage; +3 Knockback; -8 Luck
Celery Tea+5% XP Gain at the end of a wave; +50% XP Gain during the next wave; +100% Enemy health during the next wave
Barnacle+35% stats gained from level upgrades; +1 Curse when you level up
Bean Teacher+50% XP Gain; -2% Life Steal
Peacock+25% XP Gain; +100% XP Gain during the next wave; +50% Enemy damage during the next wave
Diploma+10 Engineering; +50% XP Gain; -3 Max HP
What the modifiers change Computed from rules
Technomage's modifiers reward Elemental Damage (converted to Structure attack speed). At the reference profile the highest single-target damage comes from War Hammer IV (124.9 DPS).
- Melee Damage ×0
- Always 0, whatever you buy: items adding it are wasted.
- Ranged Damage ×0
- Always 0, whatever you buy: items adding it are wasted.
- Elemental Damage → Structure attack speed
- +5% Structure attack speed for every permanent 1 Elemental Damage you have. At 20 Elemental Damage this gives 100% Structure attack speed (permanent stats only).
- Structure → Elemental Damage
- +2 Elemental Damage for every 1 Structure you have.
Never offered to Technomage
Item groups: melee damage, ranged damage, melee and ranged damage.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .




















