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Technomage character portrait

Technomage build

  • You start with 2 Turret
  • +5% Structure attack speed for every permanent 1 Elemental Damage you have
  • +2 Elemental Damage for every 1 Structure you have
  • +75% XP required to level up
  • Melee Damage modifications are reduced by 100%
  • Ranged Damage modifications are reduced by 100%

How players win with Technomage Community consensus

Engineering with Wrench turrets is the reported easier route after the XP nerf, while elemental builds use Taser or Plank and buy every structure. Strange Book converts Elemental Damage to Engineering.

Stats: Engineering, Elemental Damage, Max HP, HP Regeneration, Dodge, Luck. Weapon classes: Tool, Elemental.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Technomage boosts most Computed from rules

Technomage: ordered by how much Technomage's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Technomage doesn't boost fall back to raw DPS. Reference profile: Technomage's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Technomage's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 19 of 95 equippable weapons scale with a stat Technomage can raise; 73 scale only with Melee Damage or Ranged Damage, which Technomage keeps at 0.

#WeaponBoostDPSMain statHitCooldown
1War Hammer IV×1124.9Engineering2401.95 s
2Icicle IVStarting option×1120Elemental Damage600.70 s
3Plasma Sledge IV×1109.8Elemental Damage1601.49 s
4Taser IVStarting option×1104.1Elemental Damage24 ×40.95 s
5Brick IV×1102.2Engineering1401.39 s
6Thunder Sword IV×1102Elemental Damage1051.06 s
7Particle Accelerator IV×189+ burn 30×10Elemental Damage1401.62 s
8Spiky Shield IV×171.4Armor701.01 s
9Chainsaw IV×169.5Engineering400.58 s
10Nuclear Launcher IV×168Elemental Damage1402.12 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Drill 116.7 DPS; DEX-troyer 92.9 DPS.

Burning weapons

Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 29×12, Torch 29×12, Particle Accelerator 30×10, Molotov Cocktail 25×7, Fireball 28×5, Flamethrower 28×5.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Technomage's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Elemental Damage converted by Technomage

Engineering main stat of the top weapons

Items that turn Technomage's stats into more

Items that use Technomage's effects

You start with 2 Turret

+75% XP required to level up

What the modifiers change Computed from rules

Technomage's modifiers reward Elemental Damage (converted to Structure attack speed). At the reference profile the highest single-target damage comes from War Hammer IV (124.9 DPS).

Melee Damage ×0
Always 0, whatever you buy: items adding it are wasted.
Ranged Damage ×0
Always 0, whatever you buy: items adding it are wasted.
Elemental Damage → Structure attack speed
+5% Structure attack speed for every permanent 1 Elemental Damage you have. At 20 Elemental Damage this gives 100% Structure attack speed (permanent stats only).
Structure → Elemental Damage
+2 Elemental Damage for every 1 Structure you have.

Never offered to Technomage

Item groups: melee damage, ranged damage, melee and ranged damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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