Weapons of the same class give a set bonus from two weapons upward. Each step replaces the previous one instead of adding to it, and six or more weapons give the largest step. Two copies of the same weapon count as two weapons of its class, and a weapon with two classes counts toward both. The highest-damage weapon in each class is listed in weapon DPS by class. The Heavy bonus adds to the same sum as %Damage, so +25% from six Heavy weapons is worth exactly +25% Damage on those weapons.

Class bonuses
| Class | Weapons in game | 2 weapons | 3 weapons | 4 weapons | 5 weapons | 6 or more |
|---|---|---|---|---|---|---|
| Blade | 9 | +1 Melee Damage; +1% Life Steal | +2 Melee Damage; +2% Life Steal | +3 Melee Damage; +3% Life Steal | +4 Melee Damage; +4% Life Steal | +5 Melee Damage; +5% Life Steal |
| Blunt | 9 | +1 Armor; -2% Speed | +1 Armor; +3 Max HP; -4% Speed | +2 Armor; +3 Max HP; -6% Speed | +2 Armor; +6 Max HP; -8% Speed | +3 Armor; +6 Max HP; -10% Speed |
| Elemental | 13 | +1 Elemental Damage | +2 Elemental Damage | +3 Elemental Damage | +4 Elemental Damage | +5 Elemental Damage |
| Ethereal | 4 | +6% Dodge; -1 Armor | +12% Dodge; -2 Armor | +18% Dodge; -3 Armor | +24% Dodge; -4 Armor | +30% Dodge; -5 Armor |
| Explosive | 10 | +5% Explosion Size | +10% Explosion Size | +15% Explosion Size | +20% Explosion Size | +25% Explosion Size |
| Gun | 17 | +10 Range | +20 Range | +30 Range | +40 Range | +50 Range |
| Heavy | 14 | +5% Damage | +10% Damage | +15% Damage | +20% Damage | +25% Damage |
| Legendary | 6 | -20 Max HP | -40 Max HP | -60 Max HP | -80 Max HP | -100 Max HP |
| Medical | 4 | +1 HP Regeneration | +2 HP Regeneration | +3 HP Regeneration | +4 HP Regeneration | +5 HP Regeneration |
| Medieval | 9 | +1 Armor | +1 Armor; +3% Dodge | +2 Armor; +3% Dodge | +2 Armor; +6% Dodge | +3 Armor; +6% Dodge |
| Musical | 3 | +5 Luck | +10 Luck | +15 Luck | +20 Luck | +25 Luck |
| Naval | 5 | +1 Curse | +2 Curse | +3 Curse | +4 Curse | +5 Curse |
| Precise | 15 | +3% Crit Chance | +6% Crit Chance | +9% Crit Chance | +12% Crit Chance | +15% Crit Chance |
| Primitive | 14 | +3 Max HP | +6 Max HP | +9 Max HP | +12 Max HP | +15 Max HP |
| Support | 7 | +5 Harvesting | +10 Harvesting | +15 Harvesting | +20 Harvesting | +25 Harvesting |
| Tool | 7 | +1 Engineering | +2 Engineering | +3 Engineering | +4 Engineering | +5 Engineering |
| Unarmed | 6 | +3% Dodge | +6% Dodge | +9% Dodge | +12% Dodge | +15% Dodge |
The “Weapons in game” column counts weapons in the game files with that class, including both DLCs.
Characters that change the count
- One-Armed holds one weapon. Since update 1.2 that weapon counts as 3 extra weapons of its classes, so a single weapon reaches the 4-weapon step.
- Survivor can equip up to 8 weapons and gets them from crates instead of the shop. Weapons beyond six still give the 6-or-more step.
- Brawler gets +50% Attack Speed with Unarmed weapons on top of the Unarmed set bonus.
- Beast Master and Bull cannot equip weapons and never get class bonuses.
Weapon offers in the shop (update 1.2)
| Offer | Before 1.2 | Since 1.2 |
|---|---|---|
| A weapon you already own | 20% (early-wave bonus 5%) | 23% (early-wave bonus 7%), plus 2% per different weapon you own, up to 6 |
| A weapon of one of your classes | No extra | +1% per different weapon you own, up to 6 |
Carrying several different weapons now makes the shop offer your existing weapons and classes more often, which helps complete a set.
Sources
- Brotato Wiki, Weapons (class bonus table from the game files)Bonus values and the rule that each step replaces the one below.
- Update 1.2 (Steam, 2 November 2026)One-Armed counting as 3 extra weapons and new weapon offer chances.




