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Weapon class set bonuses

Weapons of the same class give a set bonus from two weapons upward. Each step replaces the previous one instead of adding to it, and six or more weapons give the largest step. Two copies of the same weapon count as two weapons of its class, and a weapon with two classes counts toward both. The highest-damage weapon in each class is listed in weapon DPS by class. The Heavy bonus adds to the same sum as %Damage, so +25% from six Heavy weapons is worth exactly +25% Damage on those weapons.

Four-player co-op at wave 20 with each potato carrying six weapons.
Six weapons per potato in a four-player co-op run. Class bonuses count the weapons each player carries. Official Steam screenshot.

Class bonuses

Class Weapons in game 2 weapons 3 weapons 4 weapons 5 weapons 6 or more
Blade 9 +1 Melee Damage; +1% Life Steal +2 Melee Damage; +2% Life Steal +3 Melee Damage; +3% Life Steal +4 Melee Damage; +4% Life Steal +5 Melee Damage; +5% Life Steal
Blunt 9 +1 Armor; -2% Speed +1 Armor; +3 Max HP; -4% Speed +2 Armor; +3 Max HP; -6% Speed +2 Armor; +6 Max HP; -8% Speed +3 Armor; +6 Max HP; -10% Speed
Elemental 13 +1 Elemental Damage +2 Elemental Damage +3 Elemental Damage +4 Elemental Damage +5 Elemental Damage
Ethereal 4 +6% Dodge; -1 Armor +12% Dodge; -2 Armor +18% Dodge; -3 Armor +24% Dodge; -4 Armor +30% Dodge; -5 Armor
Explosive 10 +5% Explosion Size +10% Explosion Size +15% Explosion Size +20% Explosion Size +25% Explosion Size
Gun 17 +10 Range +20 Range +30 Range +40 Range +50 Range
Heavy 14 +5% Damage +10% Damage +15% Damage +20% Damage +25% Damage
Legendary 6 -20 Max HP -40 Max HP -60 Max HP -80 Max HP -100 Max HP
Medical 4 +1 HP Regeneration +2 HP Regeneration +3 HP Regeneration +4 HP Regeneration +5 HP Regeneration
Medieval 9 +1 Armor +1 Armor; +3% Dodge +2 Armor; +3% Dodge +2 Armor; +6% Dodge +3 Armor; +6% Dodge
Musical 3 +5 Luck +10 Luck +15 Luck +20 Luck +25 Luck
Naval 5 +1 Curse +2 Curse +3 Curse +4 Curse +5 Curse
Precise 15 +3% Crit Chance +6% Crit Chance +9% Crit Chance +12% Crit Chance +15% Crit Chance
Primitive 14 +3 Max HP +6 Max HP +9 Max HP +12 Max HP +15 Max HP
Support 7 +5 Harvesting +10 Harvesting +15 Harvesting +20 Harvesting +25 Harvesting
Tool 7 +1 Engineering +2 Engineering +3 Engineering +4 Engineering +5 Engineering
Unarmed 6 +3% Dodge +6% Dodge +9% Dodge +12% Dodge +15% Dodge

The “Weapons in game” column counts weapons in the game files with that class, including both DLCs.

Characters that change the count

  • One-Armed holds one weapon. Since update 1.2 that weapon counts as 3 extra weapons of its classes, so a single weapon reaches the 4-weapon step.
  • Survivor can equip up to 8 weapons and gets them from crates instead of the shop. Weapons beyond six still give the 6-or-more step.
  • Brawler gets +50% Attack Speed with Unarmed weapons on top of the Unarmed set bonus.
  • Beast Master and Bull cannot equip weapons and never get class bonuses.

Weapon offers in the shop (update 1.2)

Offer Before 1.2 Since 1.2
A weapon you already own 20% (early-wave bonus 5%) 23% (early-wave bonus 7%), plus 2% per different weapon you own, up to 6
A weapon of one of your classes No extra +1% per different weapon you own, up to 6

Carrying several different weapons now makes the shop offer your existing weapons and classes more often, which helps complete a set.

Sources

  1. Brotato Wiki, Weapons (class bonus table from the game files)Bonus values and the rule that each step replaces the one below.
  2. Update 1.2 (Steam, 2 November 2026)One-Armed counting as 3 extra weapons and new weapon offer chances.

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