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Soldier character portrait

Soldier build

  • +50% Damage
  • +50% Attack Speed
  • +10% Speed
  • +200% pickup range
  • +15 Knockback
  • You can’t attack while moving

How players win with Soldier Community consensus

Stand still to shoot and move only to dodge: Double Barrel Shotgun, SMG or Revolver with lots of Ranged Damage plus some Max HP, Dodge or Life Steal. Javelins (scaling with Melee Damage) are another reported option.

Stats: Ranged Damage, Attack Speed, Life Steal, Armor, Dodge, Max HP. Weapon classes: Gun.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Soldier boosts most Computed from rules

Soldier: ordered by how much Soldier's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Soldier doesn't boost fall back to raw DPS. Reference profile: Soldier's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Soldier's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Soldier can raise.

#WeaponBoostDPSMain statHitCooldown
1Claw IV×3.21253.9Melee Damage750.41 s
2Flamethrower IV×333.3+ burn 42×5Elemental Damage20.06 s
3Hatchet IV×2.61277.1Melee Damage1130.42 s
4Jousting Lance IV×2.45113.8Melee Damage980.89 s
5Boomerang IVStarting option×2.41139.1Melee Damage530.40 s
6Double Barrel Shotgun IVStarting option×2.28339.9Ranged Damage44 ×60.80 s
7Blowgun IV×2.28212.8Ranged Damage350.25 s
8Pan Flute IVStarting option×2.32125.8Luck17 ×50.69 s
9Wand IVStarting option×2.2990.6+ burn 44×12Elemental Damage320.35 s
10Flute IVStarting option×2.2874.2Ranged Damage380.52 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1627.2 DPS; Gatling Laser 1109.6 DPS; Excalibur 940.9 DPS; Scythe 547.2 DPS.

Burning weapons

Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 44×12, Particle Accelerator 45×10, Molotov Cocktail 38×7, Flamethrower 42×5, Fireball 42×5, Flaming Brass Knuckles 11×18.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Soldier's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Elemental Damage main stat of the top weapons

Items that turn Soldier's stats into more

Items that use Soldier's effects

You can’t attack while moving

What the modifiers change Computed from rules

Soldier has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Claw IV (253.9 DPS).

Soldier has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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