
Soldier build
- +50% Damage
- +50% Attack Speed
- +10% Speed
- +200% pickup range
- +15 Knockback
- You can’t attack while moving
Unlock and starting weaponsOpen Claw in the calculatorSoldier on Danger 5
How players win with Soldier Community consensus
Stand still to shoot and move only to dodge: Double Barrel Shotgun, SMG or Revolver with lots of Ranged Damage plus some Max HP, Dodge or Life Steal. Javelins (scaling with Melee Damage) are another reported option.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Shotgun soldier - brotato-builds.com (undated; tagged Danger 0): User-submitted build by Spek.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Soldier boosts most Computed from rules
Soldier: ordered by how much Soldier's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Soldier doesn't boost fall back to raw DPS. Reference profile: Soldier's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Soldier's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Soldier can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Claw IV | ×3.21 | 253.9 | Melee Damage | 75 | 0.41 s |
| 2 | Flamethrower IV | ×3 | 33.3+ burn 42×5 | Elemental Damage | 2 | 0.06 s |
| 3 | Hatchet IV | ×2.61 | 277.1 | Melee Damage | 113 | 0.42 s |
| 4 | Jousting Lance IV | ×2.45 | 113.8 | Melee Damage | 98 | 0.89 s |
| 5 | Boomerang IVStarting option | ×2.41 | 139.1 | Melee Damage | 53 | 0.40 s |
| 6 | Double Barrel Shotgun IVStarting option | ×2.28 | 339.9 | Ranged Damage | 44 ×6 | 0.80 s |
| 7 | Blowgun IV | ×2.28 | 212.8 | Ranged Damage | 35 | 0.25 s |
| 8 | Pan Flute IVStarting option | ×2.32 | 125.8 | Luck | 17 ×5 | 0.69 s |
| 9 | Wand IVStarting option | ×2.29 | 90.6+ burn 44×12 | Elemental Damage | 32 | 0.35 s |
| 10 | Flute IVStarting option | ×2.28 | 74.2 | Ranged Damage | 38 | 0.52 s |
Starting weapons by the same measure
Boomerang#5 of 89, 139.1 DPS at tier IV
Double Barrel Shotgun#6 of 89, 339.9 DPS at tier IV
Pan Flute#8 of 89, 125.8 DPS at tier IV
Wand#9 of 89, 90.6 DPS at tier IV
Flute#10 of 89, 74.2 DPS at tier IV
Machine Gun#15 of 89, 564.2 DPS at tier IV
SMG#20 of 89, 361.8 DPS at tier IV
Revolver#22 of 89, 311.6 DPS at tier IV
Laser Gun#23 of 89, 309 DPS at tier IV
Knife#24 of 89, 305.9 DPS at tier IV
Icicle#26 of 89, 270 DPS at tier IV
Taser#32 of 89, 234.2 DPS at tier IV
Pistol#35 of 89, 226.3 DPS at tier IV
Whip#48 of 89, 158.5 DPS at tier IV
Carbon Bow#57 of 89, 143.8 DPS at tier IV
Rail Gun#61 of 89, 136 DPS at tier IV
Tranq Rifle#63 of 89, 133 DPS at tier IV
Flail#67 of 89, 122.6 DPS at tier IV
Lightning Shiv#72 of 89, 99.4 DPS at tier IV
Javelin#73 of 89, 94.7 DPS at tier IV
Sticky Grenade#74 of 89, 94.1 DPS at tier IV
Crossbow#79 of 89, 87.4 DPS at tier IV
Shredder#81 of 89, 78 DPS at tier IV
Molotov Cocktail#88 of 89, 44.1 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1627.2 DPS; Gatling Laser 1109.6 DPS; Excalibur 940.9 DPS; Scythe 547.2 DPS.
Burning weapons
Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 44×12, Particle Accelerator 45×10, Molotov Cocktail 38×7, Flamethrower 42×5, Fireball 42×5, Flaming Brass Knuckles 11×18.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Soldier's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Melee Damage main stat of the top weapons
Elemental Damage main stat of the top weapons
Items that turn Soldier's stats into more
Coil+1% Damage for every 1 Knockback you have
Frozen HeartWeapon and pet damage additionally scales with 10% Elemental Damage
Power Generator+1% Damage for every permanent 1% Speed you have
Strange Book+1 Engineering for every permanent 1 Elemental Damage you have
Items that use Soldier's effects
You can’t attack while moving
What the modifiers change Computed from rules
Soldier has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Claw IV (253.9 DPS).
Soldier has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

















