
Boomerang
Special effects
- Flies back to you, hitting enemies again on the way back
- Unlock
- Win a run with Survivor
- Starting weapon for
- 17 characters
Stats by tier
Tier I Common
- Damage
- 6 (+50% Melee Damage, +5% Speed)
- Cooldown
- 0.7s
- Crit
- x2 (5% chance)
- Range
- 300
Tier II Uncommon
- Damage
- 9 (+60% Melee Damage, +10% Speed)
- Cooldown
- 0.67s
- Crit
- x2 (5% chance)
- Range
- 325
Tier III Rare
- Damage
- 12 (+70% Melee Damage, +15% Speed)
- Cooldown
- 0.63s
- Crit
- x2 (5% chance)
- Range
- 350
Tier IV Legendary
- Damage
- 17 (+80% Melee Damage, +20% Speed)
- Cooldown
- 0.6s
- Crit
- x2 (5% chance)
- Range
- 375
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
29.7 DPS with no stats, 57.8 at 20 Melee Damage and 99.8 at 50 (single target, every projectile hits, crits averaged): #35 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Time Shifter#1 for this character
Wounded#1 for this character
Explorer#2 for this character
Well-Rounded#2 for this character
Speedy#3 for this character
Soldier#5 for this character
Characters that can start with it
Builder
Captain
Caveman
Creature
Curious
Explorer
Fisherman
Hiker
Jack
King
Lich
Old
Romantic
Soldier
Speedy
Vagabond
Wounded
Class set bonuses
Primitive
- 2 weapons: +3 Max HP
- 3 weapons: +6 Max HP
- 4 weapons: +9 Max HP
- 5 weapons: +12 Max HP
- 6 or more: +15 Max HP
Each step replaces the previous one. All class bonuses.
Other Primitive weapons
Cacti ClubHeavy, Primitive
FlailMedieval, Primitive
HatchetPrimitive
QuarterstaffMedieval, Primitive
RockBlunt, Primitive
Sharp ToothPrecise, Primitive
SpearPrimitive
StickPrimitive
TorchElemental, Primitive
WhipPrimitive
BlowgunPrecise, Primitive
JavelinPrimitive
SlingshotPrimitive
Guides that mention it
Source
Brotato Wiki, Boomerang, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .