
Wounded build
- This character dies in One Hit
- You start with 1 Tardigrade
- +5% Speed
- +8 Harvesting
- Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, Life Steal and Armor
How players win with Wounded Community consensus
One hit ends the run, so use long-range high-DPS guns: SMG, Double Barrel Shotgun, Icicle or Rail Gun, prioritising Ranged Damage and Range. Laser Guns are advised for Nightmare, where a mutated enemy releases bullets when struck by ranged attacks.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Wounded boosts most Computed from rules
Wounded: ordered by how much Wounded's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Wounded doesn't boost fall back to raw DPS. Reference profile: Wounded's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Wounded's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Wounded can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Boomerang IVStarting option | ×1.03 | 59.5 | Melee Damage | 34 | 0.60 s |
| 2 | Sickle IV | ×1.06 | 48.6 | Melee Damage | 33 | 0.70 s |
| 3 | Jousting Lance IV | ×1.03 | 48 | Melee Damage | 62 | 1.33 s |
| 4 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 5 | Machine Gun IVStarting option | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 6 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 7 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 8 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 9 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
| 10 | SMG IVStarting option | ×1 | 160.8 | Ranged Damage | 24 | 0.15 s |
Starting weapons by the same measure
Boomerang#1 of 89, 59.5 DPS at tier IV
Machine Gun#5 of 89, 250.7 DPS at tier IV
SMG#10 of 89, 160.8 DPS at tier IV
Double Barrel Shotgun#11 of 89, 149.4 DPS at tier IV
Fist#12 of 89, 143.1 DPS at tier IV
Knife#15 of 89, 134.9 DPS at tier IV
Icicle#17 of 89, 120 DPS at tier IV
Hatchet#23 of 89, 106.3 DPS at tier IV
Taser#24 of 89, 104.1 DPS at tier IV
Pistol#28 of 89, 100.6 DPS at tier IV
Blowgun#30 of 89, 93.2 DPS at tier IV
Meat Tenderizer#34 of 89, 85.9 DPS at tier IV
Shovel#39 of 89, 77.1 DPS at tier IV
Spiky Shield#42 of 89, 71.4 DPS at tier IV
Whip#43 of 89, 69.9 DPS at tier IV
Awl#48 of 89, 67.7 DPS at tier IV
Carbon Bow#52 of 89, 63.2 DPS at tier IV
Cacti Club#55 of 89, 60.6 DPS at tier IV
Rail Gun#56 of 89, 60.1 DPS at tier IV
Tranq Rifle#58 of 89, 59.1 DPS at tier IV
Chopper#60 of 89, 56.2 DPS at tier IV
Quarterstaff#61 of 89, 55.2 DPS at tier IV
Pan Flute#63 of 89, 54.3 DPS at tier IV
Flail#64 of 89, 54.2 DPS at tier IV
Sticky Grenade#69 of 89, 41.8 DPS at tier IV
Wand#73 of 89, 39.6 DPS at tier IV
Ghost Flint#74 of 89, 38.9 DPS at tier IV
Slingshot#78 of 89, 33.7 DPS at tier IV
Crowbar#81 of 89, 31.1 DPS at tier IV
Wrench#82 of 89, 30.4 DPS at tier IV
Stick#83 of 89, 29.8 DPS at tier IV
Lute#85 of 89, 23.1 DPS at tier IV
Molotov Cocktail#87 of 89, 19.6 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Wounded's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Melee Damage main stat of the top weapons
Items that use Wounded's effects
Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, Life Steal and Armor
Bag+15 materials when you pick up a crate; -1% Speed
Dig Site1 dig site appears every 3 waves, stay on it for 5 to 6 seconds to dig up a crate; -3 Luck
Pearl+1% Damage for every permanent 10 Luck you have; +3% chance of finding an extra Pearl in a crate
Treasure Map+20% chance of finding an extra item in a crate
What the modifiers change Computed from rules
Wounded has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Boomerang IV (59.5 DPS).
Wounded has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.
Never offered to Wounded
Acid
Alien Baby
Alien Magic
Alien Worm
Baby Squid
Bat
Blood Donation
Blood Leech
Bloody Hand
Broken Mouth
Butterfly
Cake
Coral
Cute Monkey
Decomposing Flesh
Esty’s Couch
Extra Stomach
Fairy
Fresh Meat
Fried Rice
Goblet
Grind's Magical Leaf
Helmet
Jelly
Jerky
Kraken’s Eye
Lemonade
Medikit
Metal Plate
Mushroom
Octopus
Padding
Penguin
Plant
Regeneration Potion
Sad Tomato
Shmoop
Spicy Sauce
Stone Skin
Sunken Bell
Torture
Warrior Helmet
Weird Food
Weird Ghost
Whetstone
Alien Eyes
Garden
Doc Moth
Fruit Basket
Medical Turret
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .














