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Wounded character portrait

Wounded build

  • This character dies in One Hit
  • You start with 1 Tardigrade
  • +5% Speed
  • +8 Harvesting
  • Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, Life Steal and Armor

How players win with Wounded Community consensus

One hit ends the run, so use long-range high-DPS guns: SMG, Double Barrel Shotgun, Icicle or Rail Gun, prioritising Ranged Damage and Range. Laser Guns are advised for Nightmare, where a mutated enemy releases bullets when struck by ranged attacks.

Stats: Ranged Damage, % Damage, Range, Dodge. Weapon classes: Gun.

Avoid: Melee weapons.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Wounded boosts most Computed from rules

Wounded: ordered by how much Wounded's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Wounded doesn't boost fall back to raw DPS. Reference profile: Wounded's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Wounded's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Wounded can raise.

#WeaponBoostDPSMain statHitCooldown
1Boomerang IVStarting option×1.0359.5Melee Damage340.60 s
2Sickle IV×1.0648.6Melee Damage330.70 s
3Jousting Lance IV×1.0348Melee Damage621.33 s
4Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
5Machine Gun IVStarting option×1250.7Ranged Damage220.09 s
6Minigun IV×1228.9Ranged Damage200.09 s
7Obliterator IV×1223.2Ranged Damage7003.23 s
8Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
9Power Fist IV×1170.3Melee Damage1000.59 s
10SMG IVStarting option×1160.8Ranged Damage240.15 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Wounded's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Items that use Wounded's effects

Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, Life Steal and Armor

What the modifiers change Computed from rules

Wounded has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Boomerang IV (59.5 DPS).

Wounded has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.

Never offered to Wounded

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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