
Sickle
Special effects
- +20%/+30%/+40%/+50% damage against targets below 30% health
- Unlock
- Available from the start
- Starting weapon for
- 10 characters
Community builds that use it
EntrepreneurThe -50% Damage modifier pushes most guides to an Engineering build with Wrench turrets, which ignore it; Support weapons such as Sickle and Pruner exploit the boosted Harvesting. Spend all materials every shop because they are lost at the start of the next wave.
FarmerStart with Pruners, whose Gardens feed the full-health Harvesting bonus, then add Sickles, which scale with Harvesting; buy Crown and give Sickles extra Range.
OldThe small map favours Engineering: Wrench turrets and Landmines stay on screen, so stack Engineering and defensive stats. Double Barrel Shotguns are the gun alternative because enemies bunch up; guides also report Taser/Wand elemental builds.
SaverBuild a base of weapons and key items, then stop spending around waves 8-9 so held materials raise % Damage through the passive and Piggy Bank. Spear, Lightning Shiv, Icicle and Thief Dagger are recommended; Padding became a good pickup after its buff.
Stats by tier
Tier I Common
- Damage
- 5 (+80% Melee Damage, +10% Harvesting)
- Cooldown
- 0.87s
- Crit
- x2 (3% chance)
- Range
- 125
Tier II Uncommon
- Damage
- 8 (+80% Melee Damage, +15% Harvesting)
- Cooldown
- 0.82s
- Crit
- x2 (3% chance)
- Range
- 125
Tier III Rare
- Damage
- 12 (+80% Melee Damage, +20% Harvesting)
- Cooldown
- 0.77s
- Crit
- x2 (3% chance)
- Range
- 125
Tier IV Legendary
- Damage
- 15 (+80% Melee Damage, +25% Harvesting)
- Cooldown
- 0.7s
- Crit
- x2 (3% chance)
- Range
- 125
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
22.1 DPS with no stats, 45.6 at 20 Melee Damage and 80.9 at 50 (single target, every projectile hits, crits averaged): #44 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Arms Dealer#1 for this character
Baby#1 for this character
Farmer#1 for this character
Fisherman#1 for this character
Old#1 for this character
Saver#1 for this character
Wounded#2 for this character
Well-Rounded#4 for this character
Builder#5 for this character
Characters that can start with it
Class set bonuses
Support
- 2 weapons: +5 Harvesting
- 3 weapons: +10 Harvesting
- 4 weapons: +15 Harvesting
- 5 weapons: +20 Harvesting
- 6 or more: +25 Harvesting
Each step replaces the previous one. All class bonuses.
Other Support weapons
HandSupport, Unarmed
Hiking PoleSupport
LuteMusical, Support
PrunerSupport
Potato ThrowerSupport
TaserElemental, Support
Source
Brotato Wiki, Sickle, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .





