
Well-Rounded build
- +5 Max HP
- +5% Speed
- +8 Harvesting
Unlock and starting weaponsOpen Potato Thrower in the calculatorWell-Rounded on Danger 5
How players win with Well-Rounded Community consensus
No restrictions, so any build works; the common picks are six SMGs or Double Barrel Shotguns with Ranged Damage, or Sticks/Spears as a primitive melee fallback. Take early Luck and Harvesting, then split between offence and defence.
SMG
Double Barrel Shotgun
Stick
Spear
Slingshot
Icicle
Lightning Shiv
Ghost Flint
Ice Cube
Frozen Heart
Snowball
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Well-Rounded boosts most Computed from rules
Well-Rounded: ordered by how much Well-Rounded's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Well-Rounded doesn't boost fall back to raw DPS. Reference profile: Well-Rounded's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Well-Rounded's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Well-Rounded can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Potato Thrower IV | ×1.06 | 68.9 | Ranged Damage | 19 | 0.28 s |
| 2 | Boomerang IV | ×1.03 | 59.5 | Melee Damage | 34 | 0.60 s |
| 3 | Chopper IVStarting option | ×1.03 | 57.6 | Melee Damage | 41 | 0.89 s |
| 4 | Sickle IV | ×1.06 | 48.6 | Melee Damage | 33 | 0.70 s |
| 5 | Jousting Lance IV | ×1.03 | 48 | Melee Damage | 62 | 1.33 s |
| 6 | Spoon IV | ×1.03 | 41.9 | Melee Damage | 36 | 0.86 s |
| 7 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 8 | Machine Gun IV | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 9 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 10 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
Starting weapons by the same measure
Chopper#3 of 89, 57.6 DPS at tier IV
SMG#13 of 89, 160.8 DPS at tier IV
Double Barrel Shotgun#14 of 89, 149.4 DPS at tier IV
Fist#15 of 89, 143.1 DPS at tier IV
Knife#18 of 89, 134.9 DPS at tier IV
Icicle#20 of 89, 120 DPS at tier IV
Hatchet#26 of 89, 106.3 DPS at tier IV
Taser#27 of 89, 104.1 DPS at tier IV
Pistol#31 of 89, 100.6 DPS at tier IV
Blowgun#33 of 89, 93.2 DPS at tier IV
Shovel#42 of 89, 77.1 DPS at tier IV
Spiky Shield#45 of 89, 71.4 DPS at tier IV
Whip#46 of 89, 69.9 DPS at tier IV
Awl#51 of 89, 67.7 DPS at tier IV
Cacti Club#57 of 89, 60.6 DPS at tier IV
Rail Gun#58 of 89, 60.1 DPS at tier IV
Quarterstaff#62 of 89, 55.2 DPS at tier IV
Pan Flute#64 of 89, 54.3 DPS at tier IV
Sticky Grenade#70 of 89, 41.8 DPS at tier IV
Wand#73 of 89, 39.6 DPS at tier IV
Ghost Flint#74 of 89, 38.9 DPS at tier IV
Slingshot#78 of 89, 33.7 DPS at tier IV
Wrench#82 of 89, 30.4 DPS at tier IV
Stick#83 of 89, 29.8 DPS at tier IV
Lute#85 of 89, 23.1 DPS at tier IV
Molotov Cocktail#87 of 89, 19.6 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 435.6 DPS; Scythe 243.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Well-Rounded's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Ranged Damage main stat of the top weapons
Melee Damage main stat of the top weapons
What the modifiers change Computed from rules
Well-Rounded has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Potato Thrower IV (68.9 DPS).
Well-Rounded has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

















