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Well-Rounded character portrait

Well-Rounded build

  • +5 Max HP
  • +5% Speed
  • +8 Harvesting

How players win with Well-Rounded Community consensus

No restrictions, so any build works; the common picks are six SMGs or Double Barrel Shotguns with Ranged Damage, or Sticks/Spears as a primitive melee fallback. Take early Luck and Harvesting, then split between offence and defence.

Stats: Ranged Damage, % Damage, Attack Speed, Life Steal, Max HP, Armor, Dodge, Luck, Harvesting. Weapon classes: Gun, Primitive.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Well-Rounded boosts most Computed from rules

Well-Rounded: ordered by how much Well-Rounded's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Well-Rounded doesn't boost fall back to raw DPS. Reference profile: Well-Rounded's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Well-Rounded's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Well-Rounded can raise.

#WeaponBoostDPSMain statHitCooldown
1Potato Thrower IV×1.0668.9Ranged Damage190.28 s
2Boomerang IV×1.0359.5Melee Damage340.60 s
3Chopper IVStarting option×1.0357.6Melee Damage410.89 s
4Sickle IV×1.0648.6Melee Damage330.70 s
5Jousting Lance IV×1.0348Melee Damage621.33 s
6Spoon IV×1.0341.9Melee Damage360.86 s
7Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
8Machine Gun IV×1250.7Ranged Damage220.09 s
9Minigun IV×1228.9Ranged Damage200.09 s
10Obliterator IV×1223.2Ranged Damage7003.23 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 435.6 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Well-Rounded's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage main stat of the top weapons

Melee Damage main stat of the top weapons

What the modifiers change Computed from rules

Well-Rounded has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Potato Thrower IV (68.9 DPS).

Well-Rounded has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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