
Lute
Special effects
- Enemies hit take 10% more damage for 3 seconds (max: 30%/50%/70%/100%)
- Unlock
- Available from the start
- Starting weapon for
- 19 characters
Community builds that use it
DruidPicking up fruit grants Luck, so Lutes (Luck and Harvesting) or Pruners (more fruit) are the main weapons, with Baby Elephant and Cyberball turning Luck into damage. Healing is limited to fruit, Cute Monkey and similar items.
FarmerStart with Pruners, whose Gardens feed the full-health Harvesting bonus, then add Sickles, which scale with Harvesting; buy Crown and give Sickles extra Range.
KingRush tier-2+ weapons to avoid the tier-1 penalty; cheap high-base-damage Pistols are the most cited, with Fist, Hatchet, Spear, Spiky Shield and Javelin also viable. Luck raises the chance of higher-tier weapons.
LuckyStack Luck and use weapons that convert it into damage: Lute is the favoured choice, Flute and Pan Flute add luck damage, and Slingshot or Stick work while luck items are missing. Baby Elephant, Cyberball, Crocodile and Pearl are the named luck-damage items.
Stats by tier
Tier I Common
- Damage
- 4 (+50% Melee Damage, +10% Luck)
- Cooldown
- 1.31s
- Crit
- x1.5 (3% chance)
- Range
- 150
Tier II Uncommon
- Damage
- 8 (+50% Melee Damage, +15% Luck)
- Cooldown
- 1.25s
- Crit
- x1.5 (3% chance)
- Range
- 175
Tier III Rare
- Damage
- 12 (+50% Melee Damage, +20% Luck)
- Cooldown
- 1.2s
- Crit
- x1.5 (3% chance)
- Range
- 200
Tier IV Legendary
- Damage
- 16 (+50% Melee Damage, +25% Luck)
- Cooldown
- 1.14s
- Crit
- x1.5 (3% chance)
- Range
- 225
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
14.2 DPS with no stats, 23.1 at 20 Melee Damage and 36.5 at 50 (single target, every projectile hits, crits averaged): #57 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Chef#3 for this character
Druid#3 for this character
Glutton#3 for this character
King#3 for this character
Lucky#3 for this character
Characters that can start with it
Cryptid
Curious
Druid
Entrepreneur
Farmer
Glutton
Hiker
Jack
King
Lucky
Masochist
Multitasker
Old
Romantic
Saver
Survivor
Vagabond
Well-Rounded
Wounded
Class set bonuses
Musical
- 2 weapons: +5 Luck
- 3 weapons: +10 Luck
- 4 weapons: +15 Luck
- 5 weapons: +20 Luck
- 6 or more: +25 Luck
Support
- 2 weapons: +5 Harvesting
- 3 weapons: +10 Harvesting
- 4 weapons: +15 Harvesting
- 5 weapons: +20 Harvesting
- 6 or more: +25 Harvesting
Each step replaces the previous one. All class bonuses.
Synergies
Other Musical and Support weapons
HandSupport, Unarmed
Hiking PoleSupport
PrunerSupport
SickleSupport
FluteMusical
Pan FluteMusical
Potato ThrowerSupport
TaserElemental, Support
Source
Brotato Wiki, Lute, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .