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Lute weapon icon

Lute

MeleeMusicalSupportAbyssal TerrorsTiers I–IV

Special effects

  • Enemies hit take 10% more damage for 3 seconds (max: 30%/50%/70%/100%)
Unlock
Available from the start
Starting weapon for
19 characters

Community builds that use it

Stats by tier

  1. Tier I Common

    Damage
    4 (+50% Melee Damage, +10% Luck)
    Cooldown
    1.31s
    Crit
    x1.5 (3% chance)
    Range
    150
  2. Tier II Uncommon

    Damage
    8 (+50% Melee Damage, +15% Luck)
    Cooldown
    1.25s
    Crit
    x1.5 (3% chance)
    Range
    175
  3. Tier III Rare

    Damage
    12 (+50% Melee Damage, +20% Luck)
    Cooldown
    1.2s
    Crit
    x1.5 (3% chance)
    Range
    200
  4. Tier IV Legendary

    Damage
    16 (+50% Melee Damage, +25% Luck)
    Cooldown
    1.14s
    Crit
    x1.5 (3% chance)
    Range
    225

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

14.2 DPS with no stats, 23.1 at 20 Melee Damage and 36.5 at 50 (single target, every projectile hits, crits averaged): #57 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Builds that rank it in their top five

Characters that can start with it

Class set bonuses

Musical

  • 2 weapons: +5 Luck
  • 3 weapons: +10 Luck
  • 4 weapons: +15 Luck
  • 5 weapons: +20 Luck
  • 6 or more: +25 Luck

Support

  • 2 weapons: +5 Harvesting
  • 3 weapons: +10 Harvesting
  • 4 weapons: +15 Harvesting
  • 5 weapons: +20 Harvesting
  • 6 or more: +25 Harvesting

Each step replaces the previous one. All class bonuses.

Synergies

Other Musical and Support weapons

Source

Brotato Wiki, Lute, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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