
Vagabond
Effects
- Equipped weapons always contribute to the class bonuses of other equipped weapons
- You can't equip two of the same weapon at the same time
- -5 Armor
- -5% Dodge
- Luck modifications are reduced by 50%
- Harvesting modifications are reduced by 50%
- Unlock
- Have 6 different weapons at once (Experimentation)
- Winning a run unlocks
- Jelly (item)
Build
- Community build
- Each weapon counts toward every weapon class you hold, so get six different melee weapons with as many classes as possible; Cacti Club, Spear, Quarterstaff and Lightning Shiv starts are recommended. Ghost weapons and chasing Luck/Harvesting are discouraged.
- Core weapons and items
- Stats to buy
- Ranged Damage
- Top weapons at the reference profile
- Combat Shotgun IV, Machine Gun IV, Minigun IV
Starting weapons
Pick one of 30 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Blowgun Primal Dread
Boomerang Primal Dread
Cacti Club
Chopper
Claw
Crossbow
Crowbar Primal Dread
Flail Primal Dread
Ghost Flint
Hand
Hatchet
Laser Gun
Lightning Shiv
Lute Abyssal Terrors
Meat Tenderizer Primal Dread
Molotov Cocktail Primal Dread
Pan Flute Primal Dread
Plank
Quarterstaff
Rail Gun
Revolver
Sharp Tooth
Shovel Primal Dread
Shuriken
Spear
Spiky Shield
Sticky Grenade Primal Dread
Thief Dagger
Torch
Whip Primal Dread
Recent changes
- 12 November patch: starting weapons changed (+Boomerang).
Sources
- Brotato Wiki, Vagabond: effects, unlock and starting weapons from the game files.
- Balancing Patch, 12 November 2026
Reviewed against PC 1.2 and the 12 November patch.



