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Hand

MeleeSupportUnarmedTiers I–IV

Special effects

  • +3/+6/+12/+25 Harvesting
Unlock
Available from the start
Starting weapon for
8 characters

Community builds that use it

Stats by tier

  1. Tier I Common

    Damage
    1 (+50% Melee Damage)
    Cooldown
    1.01s
    Crit
    x1.5 (1% chance)
    Range
    150
  2. Tier II Uncommon

    Damage
    1 (+50% Melee Damage)
    Cooldown
    0.93s
    Crit
    x1.5 (1% chance)
    Range
    150
  3. Tier III Rare

    Damage
    1 (+50% Melee Damage)
    Cooldown
    0.86s
    Crit
    x1.5 (1% chance)
    Range
    150
  4. Tier IV Legendary

    Damage
    1 (+50% Melee Damage)
    Cooldown
    0.71s
    Crit
    x1.5 (1% chance)
    Range
    150

Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.

DPS at tier IV

1.4 DPS with no stats, 15.6 at 20 Melee Damage and 36.8 at 50 (single target, every projectile hits, crits averaged): #58 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.

Builds that rank it in their top five

Characters that can start with it

Class set bonuses

Support

  • 2 weapons: +5 Harvesting
  • 3 weapons: +10 Harvesting
  • 4 weapons: +15 Harvesting
  • 5 weapons: +20 Harvesting
  • 6 or more: +25 Harvesting

Unarmed

  • 2 weapons: +3% Dodge
  • 3 weapons: +6% Dodge
  • 4 weapons: +9% Dodge
  • 5 weapons: +12% Dodge
  • 6 or more: +15% Dodge

Each step replaces the previous one. All class bonuses.

Other Support and Unarmed weapons

Source

Brotato Wiki, Hand, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .

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