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Speedy character portrait

Speedy build

  • +30% Speed
  • +1 Melee Damage for every 2% Speed you have
  • -100 Armor while standing still
  • -3 Armor

How players win with Speedy Community consensus

Stack Speed, which also feeds Melee Damage; Jousting Lance scales with Speed, Shuriken with Crit Chance, and Hiking Pole builds stack Speed for Range. Expect to take hits and build Dodge.

Stats: Speed, Crit Chance, Melee Damage, Dodge, Armor, Life Steal. Weapon classes: Precise.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Speedy boosts most Computed from rules

Speedy: ordered by how much Speedy's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Speedy doesn't boost fall back to raw DPS. Reference profile: Speedy's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Speedy's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Speedy can raise.

#WeaponBoostDPSMain statHitCooldown
1Torch IV×1.7145+ burn 9×12Melee Damage360.80 s
2Hand IV×1.6425.5Melee Damage180.71 s
3Boomerang IVStarting option×1.5589.3Melee Damage510.60 s
4Stick IVStarting option×1.4743.8Melee Damage471.09 s
5Chainsaw IV×1.3895.6Melee Damage550.58 s
6Harpoon Gun IV×1.3885.9Ranged Damage550.65 s
7Flail IVStarting option×1.3975.1Melee Damage791.21 s
8Sickle IV×1.3963.3Melee Damage430.70 s
9Lightning Shiv IV×1.3960.6Melee Damage430.78 s
10Javelin IVStarting option×1.3857.9Melee Damage550.95 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 470.5 DPS; Scythe 264.7 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Speedy's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Speed converted by Speedy

Melee Damage main stat of the top weapons

Items that turn Speedy's stats into more

Items that use Speedy's effects

-100 Armor while standing still

What the modifiers change Computed from rules

Speedy's modifiers reward Speed (converted to Melee Damage). At the reference profile the highest single-target damage comes from Torch IV (45 DPS).

Speed → Melee Damage
+1 Melee Damage for every 2% Speed you have. At 20 Speed this gives 10 Melee Damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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