
Whip
Special effects
- Slows the enemy hit by 50% for 0.5/1/1.5/2 s
- Unlock
- Available from the start
- Starting weapon for
- 44 characters
Stats by tier
Tier I Common
- Damage
- 8 (+100% Melee Damage)
- Cooldown
- 1.03s
- Crit
- x2 (20% chance)
- Range
- 200
Tier II Uncommon
- Damage
- 11 (+100% Melee Damage)
- Cooldown
- 0.99s
- Crit
- x2 (30% chance)
- Range
- 220
Tier III Rare
- Damage
- 15 (+100% Melee Damage)
- Cooldown
- 0.94s
- Crit
- x2 (40% chance)
- Range
- 240
Tier IV Legendary
- Damage
- 21 (+100% Melee Damage)
- Cooldown
- 0.88s
- Crit
- x2 (50% chance)
- Range
- 260
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
35.8 DPS with no stats, 69.9 at 20 Melee Damage and 121 at 50 (single target, every projectile hits, crits averaged): #27 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Apprentice
Archaeologist
Baby
Buccaneer
Chef
Chunky
Creature
Cryptid
Curious
Druid
Entrepreneur
Explorer
Farmer
Generalist
Gladiator
Glutton
Golem
Hiker
Hunter
Jack
King
Knight
Loud
Lucky
Multitasker
Mutant
Ogre
Old
One-Armed
Poacher
Romantic
Saver
Sick
Soldier
Speedy
Streamer
Survivor
Time Shifter
Vagabond
Vampire
Variant
Well-Rounded
Wildling
Wounded
Class set bonuses
Primitive
- 2 weapons: +3 Max HP
- 3 weapons: +6 Max HP
- 4 weapons: +9 Max HP
- 5 weapons: +12 Max HP
- 6 or more: +15 Max HP
Each step replaces the previous one. All class bonuses.
Other Primitive weapons
Cacti ClubHeavy, Primitive
FlailMedieval, Primitive
HatchetPrimitive
QuarterstaffMedieval, Primitive
RockBlunt, Primitive
Sharp ToothPrecise, Primitive
SpearPrimitive
StickPrimitive
TorchElemental, Primitive
BlowgunPrecise, Primitive
BoomerangPrimitive
JavelinPrimitive
SlingshotPrimitive
Guides that mention it
Source
Brotato Wiki, Whip, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .