
Farmer
Effects
- +20 Harvesting
- Harvesting increases by an additional 3% at the end of a wave
- +1 Harvesting when picking up a consumable while at maximum health
- -50% materials dropped
- You start with 1 Garden
- Unlock
- Reach +200 Harvesting (Agriculture)
- Winning a run unlocks
- Wheat (item)
Build
- Community build
- Start with Pruners, whose Gardens feed the full-health Harvesting bonus, then add Sickles, which scale with Harvesting; buy Crown and give Sickles extra Range.
- Stats to buy
- Melee Damage, Ranged Damage
- Top weapons at the reference profile
- Sickle IV, Combat Shotgun IV, Machine Gun IV
Starting weapons
Pick one of 22 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Awl Primal Dread
Crowbar Primal Dread
Double Barrel Shotgun
Hand
Lute Abyssal Terrors
Pan Flute Primal Dread
Potato Thrower
Pruner
Quarterstaff
Screwdriver
Shovel Primal Dread
Sickle Abyssal Terrors
Slingshot
Spear
Stick
Taser
Thief Dagger
Torch
Tranq Rifle Primal Dread
Wand
Whip Primal Dread
Wrench
Sources
- Brotato Wiki, Farmer: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.

