
Baby
Effects
- +12 Harvesting
- -20% Items Price
- You gain a weapon slot when you level up instead of a stat upgrade (max: 24)
- You start with one weapon slot
- Shops always sell at least one weapon
- +130% XP required to level up
- Unlock
- Reach level 10 before wave 6 (Fast Learner)
- Winning a run unlocks
- Celery Tea (item)
Build
- Community build
- No level-up stats, so all stats come from the shop; Sticks are the standard choice because base damage grows with each Stick held, and survivability needs Armor, Dodge and Max HP. XP Gain items and a broad mixed melee loadout are alternatives.
- Core weapons and items
- Stats to buy
- Melee Damage, Ranged Damage
- Top weapons at the reference profile
- Sickle IV, Combat Shotgun IV, Machine Gun IV
Starting weapons
Pick one of 34 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.
Awl Primal Dread
Blowgun Primal Dread
Carbon Bow Primal Dread
Crowbar Primal Dread
Fist
Flail Primal Dread
Flute Abyssal Terrors
Hiking Pole Abyssal Terrors
Icicle
Knife
Machine Gun Primal Dread
Meat Tenderizer Primal Dread
Molotov Cocktail Primal Dread
Pan Flute Primal Dread
Pistol
Plank
Pruner
Quarterstaff
Rail Gun
Rock
Scissors
Screwdriver
Sharp Tooth
Shovel Primal Dread
Shuriken
Slingshot
Spoon Abyssal Terrors
Stick
Sticky Grenade Primal Dread
Taser
Tranq Rifle Primal Dread
Wand
Whip Primal Dread
Wrench
Shop restrictions
- Never offered: Barnacle.
Sources
- Brotato Wiki, Baby: effects, unlock and starting weapons from the game files.
Reviewed against PC 1.2 and the 12 November patch.


