
Baby build
- +12 Harvesting
- -20% Items Price
- You gain a weapon slot when you level up instead of a stat upgrade (max: 24)
- You start with one weapon slot
- Shops always sell at least one weapon
- +130% XP required to level up
How players win with Baby Community consensus
No level-up stats, so all stats come from the shop; Sticks are the standard choice because base damage grows with each Stick held, and survivability needs Armor, Dodge and Max HP. XP Gain items and a broad mixed melee loadout are alternatives.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Stick Baby - brotato-builds.com (undated; tagged Danger 5): User-submitted build by TheOwlian.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Baby boosts most Computed from rules
Baby: ordered by how much Baby's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Baby doesn't boost fall back to raw DPS. Reference profile: Baby's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Baby's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Baby can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Sickle IV | ×1.10 | 50 | Melee Damage | 34 | 0.70 s |
| 2 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 3 | Machine Gun IVStarting option | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 4 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 5 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 6 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 7 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
| 8 | SMG IV | ×1 | 160.8 | Ranged Damage | 24 | 0.15 s |
| 9 | Double Barrel Shotgun IV | ×1 | 149.4 | Ranged Damage | 29 ×6 | 1.20 s |
| 10 | Fist IVStarting option | ×1 | 143.1 | Melee Damage | 84 | 0.59 s |
Starting weapons by the same measure
Machine Gun#3 of 89, 250.7 DPS at tier IV
Fist#10 of 89, 143.1 DPS at tier IV
Knife#13 of 89, 134.9 DPS at tier IV
Icicle#15 of 89, 120 DPS at tier IV
Taser#22 of 89, 104.1 DPS at tier IV
Pistol#26 of 89, 100.6 DPS at tier IV
Blowgun#28 of 89, 93.2 DPS at tier IV
Meat Tenderizer#32 of 89, 85.9 DPS at tier IV
Shovel#37 of 89, 77.1 DPS at tier IV
Whip#41 of 89, 69.9 DPS at tier IV
Rock#44 of 89, 69.3 DPS at tier IV
Awl#46 of 89, 67.7 DPS at tier IV
Carbon Bow#50 of 89, 63.2 DPS at tier IV
Rail Gun#54 of 89, 60.1 DPS at tier IV
Screwdriver#55 of 89, 59.3 DPS at tier IV
Tranq Rifle#56 of 89, 59.1 DPS at tier IV
Pruner#58 of 89, 56.6 DPS at tier IV
Quarterstaff#60 of 89, 55.2 DPS at tier IV
Scissors#61 of 89, 54.4 DPS at tier IV
Pan Flute#62 of 89, 54.3 DPS at tier IV
Flail#63 of 89, 54.2 DPS at tier IV
Plank#64 of 89, 50.4 DPS at tier IV
Shuriken#66 of 89, 44.1 DPS at tier IV
Sticky Grenade#69 of 89, 41.8 DPS at tier IV
Spoon#72 of 89, 40.7 DPS at tier IV
Wand#73 of 89, 39.6 DPS at tier IV
Hiking Pole#76 of 89, 34.7 DPS at tier IV
Slingshot#78 of 89, 33.7 DPS at tier IV
Flute#79 of 89, 32.6 DPS at tier IV
Sharp Tooth#80 of 89, 31.8 DPS at tier IV
Crowbar#81 of 89, 31.1 DPS at tier IV
Wrench#82 of 89, 30.4 DPS at tier IV
Stick#83 of 89, 29.8 DPS at tier IV
Molotov Cocktail#87 of 89, 19.6 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Baby's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Melee Damage main stat of the top weapons
Ranged Damage main stat of the top weapons
Items that use Baby's effects
You gain a weapon slot when you level up instead of a stat upgrade (max: 24)
Scar+20% XP Gain; -8 Range
Black Belt+25% XP Gain; +3 Melee Damage; +3 Knockback; -8 Luck
Celery Tea+5% XP Gain at the end of a wave; +50% XP Gain during the next wave; +100% Enemy health during the next wave
Bean Teacher+50% XP Gain; -2% Life Steal
Peacock+25% XP Gain; +100% XP Gain during the next wave; +50% Enemy damage during the next wave
Diploma+10 Engineering; +50% XP Gain; -3 Max HP
What the modifiers change Computed from rules
Baby has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Sickle IV (50 DPS).
Baby has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.
Never offered to Baby
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .




















