
Spoon
Special effects
- Always crits when hitting burning targets
- Unlock
- Win a run with Chef
- Starting weapon for
- 11 characters
Community builds that use it
BabyNo level-up stats, so all stats come from the shop; Sticks are the standard choice because base damage grows with each Stick held, and survivability needs Armor, Dodge and Max HP. XP Gain items and a broad mixed melee loadout are alternatives.
ChefBurning is the core: Spoon crits on burning enemies and scales with Max HP, so pair it with Scared Sausage and Snake or a Flamethrower/Wand; Flaming Brass Knuckles from a Fist start are another route. Do not level Elemental Damage.
GolemNo healing during waves, so Spiky Shields that scale only with Armor are the standard build; Slingshot, Stick and Revolver are alternatives. Dropping to half HP in normal waves triggers the Attack Speed bonus.
LichDamage comes from healing scaled by Max HP, so stack Max HP, HP Regeneration and Life Steal and use weapons that trigger healing often or scale with HP: elemental burn with Snake and Scared Sausage, Slingshot, Chopper or Spiky Shield. Sources differ on the main weapon.
RomanticCharm triggers below 25% enemy HP and scales with Max HP, so build Max HP alongside an ordinary ranged setup; SMG with early Ranged Damage and Sharp Bullet is the easiest, Slingshot or Spoon the alternatives. Dodge is needed.
Stats by tier
Tier I Common
- Damage
- 10 (+50% Melee Damage, +15% Max HP)
- Cooldown
- 1.06s
- Crit
- x2 (0% chance)
- Range
- 150
Tier II Uncommon
- Damage
- 15 (+50% Melee Damage, +20% Max HP)
- Cooldown
- 0.99s
- Crit
- x2.25 (0% chance)
- Range
- 165
Tier III Rare
- Damage
- 20 (+50% Melee Damage, +25% Max HP)
- Cooldown
- 0.93s
- Crit
- x2.5 (0% chance)
- Range
- 180
Tier IV Legendary
- Damage
- 25 (+50% Melee Damage, +30% Max HP)
- Cooldown
- 0.86s
- Crit
- x3 (0% chance)
- Range
- 200
Damage in brackets is added from your stats before %Damage multiplies the total; see the damage formula or the calculator.
DPS at tier IV
29.1 DPS with no stats, 40.7 at 20 Melee Damage and 58.1 at 50 (single target, every projectile hits, crits averaged): #49 of 58 weapons that scale with Melee Damage. Full ranking or your own stats.
Builds that rank it in their top five
Characters that can start with it
Class set bonuses
Blunt
- 2 weapons: +1 Armor; -2% Speed
- 3 weapons: +1 Armor; +3 Max HP; -4% Speed
- 4 weapons: +2 Armor; +3 Max HP; -6% Speed
- 5 weapons: +2 Armor; +6 Max HP; -8% Speed
- 6 or more: +3 Armor; +6 Max HP; -10% Speed
Each step replaces the previous one. All class bonuses.
Synergies
Other Blunt weapons
BrickBlunt
CestusBlunt, Unarmed
HammerBlunt, Heavy
Meat TenderizerBlunt, Medical
RockBlunt, Primitive
ShovelBlunt, Tool
Spiky ShieldBlunt, Medieval
War HammerBlunt, Tool
Source
Brotato Wiki, Spoon, generated from the game files. The 12 November 2026 patch changed no weapon numbers. Reviewed .








