
Lich build
- +10 HP Regeneration
- +10% Life Steal
- 100% chance to deal 10 (100% Max HP) damage to a random enemy when you heal
- Damage modifications are reduced by 50%
Unlock and starting weaponsOpen Sharp Tooth in the calculatorLich on Nightmare
How players win with Lich Community consensus
Damage comes from healing scaled by Max HP, so stack Max HP, HP Regeneration and Life Steal and use weapons that trigger healing often or scale with HP: elemental burn with Snake and Scared Sausage, Slingshot, Chopper or Spiky Shield. Sources differ on the main weapon.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Lich boosts most Computed from rules
Lich: ordered by how much Lich's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Lich doesn't boost fall back to raw DPS. Reference profile: Lich's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Lich's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Lich can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Sharp Tooth IVStarting option | ×1.40 | 44.5 | Melee Damage | 35 | 0.93 s |
| 2 | Chainsaw IV | ×1.25 | 86.9 | Melee Damage | 50 | 0.58 s |
| 3 | Meat Tenderizer IVStarting option | ×1.14 | 98.2 | Melee Damage | 120 | 1.25 s |
| 4 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 5 | Machine Gun IVStarting option | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
| 6 | Minigun IV | ×1 | 228.9 | Ranged Damage | 20 | 0.09 s |
| 7 | Obliterator IV | ×1 | 223.2 | Ranged Damage | 700 | 3.23 s |
| 8 | Flaming Brass Knuckles IV | ×1 | 170.3+ burn 7×18 | Melee Damage | 100 | 0.59 s |
| 9 | Power Fist IV | ×1 | 170.3 | Melee Damage | 100 | 0.59 s |
| 10 | SMG IVStarting option | ×1 | 160.8 | Ranged Damage | 24 | 0.15 s |
Starting weapons by the same measure
Sharp Tooth#1 of 89, 44.5 DPS at tier IV
Meat Tenderizer#3 of 89, 98.2 DPS at tier IV
Machine Gun#5 of 89, 250.7 DPS at tier IV
SMG#10 of 89, 160.8 DPS at tier IV
Knife#15 of 89, 134.9 DPS at tier IV
Icicle#17 of 89, 120 DPS at tier IV
Medical Gun#22 of 89, 107.3 DPS at tier IV
Hatchet#23 of 89, 106.3 DPS at tier IV
Shovel#38 of 89, 77.1 DPS at tier IV
Thief Dagger#39 of 89, 76.7 DPS at tier IV
Spiky Shield#41 of 89, 71.4 DPS at tier IV
Rock#44 of 89, 69.3 DPS at tier IV
Awl#46 of 89, 67.7 DPS at tier IV
Carbon Bow#50 of 89, 63.2 DPS at tier IV
Ghost Scepter#52 of 89, 62 DPS at tier IV
Tranq Rifle#56 of 89, 59.1 DPS at tier IV
Boomerang#57 of 89, 57.8 DPS at tier IV
Pruner#58 of 89, 56.6 DPS at tier IV
Chopper#59 of 89, 56.2 DPS at tier IV
Scissors#61 of 89, 54.4 DPS at tier IV
Pan Flute#62 of 89, 54.3 DPS at tier IV
Lightning Shiv#68 of 89, 43.7 DPS at tier IV
Spoon#73 of 89, 40.7 DPS at tier IV
Wand#74 of 89, 39.6 DPS at tier IV
Ghost Flint#75 of 89, 38.9 DPS at tier IV
Crossbow#76 of 89, 38.7 DPS at tier IV
Slingshot#79 of 89, 33.7 DPS at tier IV
Crowbar#81 of 89, 31.1 DPS at tier IV
Stick#83 of 89, 29.8 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 257.5 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Lich's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Melee Damage main stat of the top weapons
Items that turn Lich's stats into more
What the modifiers change Computed from rules
Lich has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Sharp Tooth IV (44.5 DPS).
- Damage ×0.50
- Counts ×0.50, including its penalties, which shrink by the same factor.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .














