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Lich character portrait

Lich build

  • +10 HP Regeneration
  • +10% Life Steal
  • 100% chance to deal 10 (100% Max HP) damage to a random enemy when you heal
  • Damage modifications are reduced by 50%

How players win with Lich Community consensus

Damage comes from healing scaled by Max HP, so stack Max HP, HP Regeneration and Life Steal and use weapons that trigger healing often or scale with HP: elemental burn with Snake and Scared Sausage, Slingshot, Chopper or Spiky Shield. Sources differ on the main weapon.

Stats: Max HP, HP Regeneration, Life Steal, Attack Speed, Armor. Weapon classes: Elemental.

Avoid: Glass Cannon.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Lich boosts most Computed from rules

Lich: ordered by how much Lich's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Lich doesn't boost fall back to raw DPS. Reference profile: Lich's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Lich's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Lich can raise.

#WeaponBoostDPSMain statHitCooldown
1Sharp Tooth IVStarting option×1.4044.5Melee Damage350.93 s
2Chainsaw IV×1.2586.9Melee Damage500.58 s
3Meat Tenderizer IVStarting option×1.1498.2Melee Damage1201.25 s
4Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
5Machine Gun IVStarting option×1250.7Ranged Damage220.09 s
6Minigun IV×1228.9Ranged Damage200.09 s
7Obliterator IV×1223.2Ranged Damage7003.23 s
8Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
9Power Fist IV×1170.3Melee Damage1000.59 s
10SMG IVStarting option×1160.8Ranged Damage240.15 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 257.5 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Lich's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Items that turn Lich's stats into more

What the modifiers change Computed from rules

Lich has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Sharp Tooth IV (44.5 DPS).

Damage ×0.50
Counts ×0.50, including its penalties, which shrink by the same factor.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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