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Ogre build

  • Enemies taking double their max health as damage explode for 15 (+50% Max HP, -50% Attack Speed) damage
  • +10 Melee Damage
  • You can't equip ranged weapons
  • -50% Attack Speed
  • -10% Speed

How players win with Ogre Community consensus

Kills explode and the explosions scale with Max HP, so stack Max HP and Melee Damage; Brick, Rock, Chopper and Fist starts are recommended, moving to Spears or Trident for long-range triggers. Keep Speed positive despite the Blunt and Ogre penalties.

Stats: Max HP, Melee Damage, HP Regeneration, Armor, % Damage, Speed. Weapon classes: Blunt, Heavy.

Avoid: Curse.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Ogre boosts most Computed from rules

Ogre: ordered by how much Ogre's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Ogre doesn't boost fall back to raw DPS. Reference profile: Ogre's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Ogre's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 51 of 55 equippable weapons scale with a stat Ogre can raise.

#WeaponBoostDPSMain statHitCooldown
1Mace IV×1103.4Melee Damage1801.84 s
2Torch IV×0.9825.8+ burn 9×12Melee Damage311.20 s
3Hand IV×0.9715.1Melee Damage161.06 s
4Stick IV×0.8826.1Melee Damage421.64 s
5Whip IVStarting option×0.8358Melee Damage511.32 s
6Chainsaw IV×0.8357.9Melee Damage500.88 s
7Flail IVStarting option×0.8445.6Melee Damage721.81 s
8Sickle IV×0.8438.3Melee Damage391.05 s
9Lightning Shiv IV×0.8436.7Melee Damage391.17 s
10Ghost Flint IV×0.8332.4Melee Damage501.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 302 DPS; Scythe 171.7 DPS; Drill 103.7 DPS; DEX-troyer 67.1 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Ogre's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Items that use Ogre's effects

Enemies taking double their max health as damage explode for 15 (+50% Max HP, -50% Attack Speed) damage

What the modifiers change Computed from rules

Ogre has no stat multiplier, so the weapon decides the stat. Restrictions: melee weapons only. At the reference profile the highest single-target damage comes from Mace IV (103.4 DPS).

Ogre has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.

Never offered to Ogre

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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