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Explorer build

  • More trees spawn
  • You start with 1 Lumberjack Shirt
  • +10% Speed
  • +50% pickup range
  • +33% Map Size
  • +25% Enemies
  • -50% materials dropped from enemies
  • +10% Enemy Speed
  • -40% Damage

How players win with Explorer Community consensus

Engineering avoids the -40% Damage penalty, with Pocket Factory the key item; Cacti Club spines also cut down the extra trees. Shredder explosion builds and Sticks are other recommended starts.

Stats: Engineering, Melee Damage, Armor, Max HP, Luck, Harvesting. Weapon classes: Primitive, Tool.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Explorer boosts most Computed from rules

Explorer: ordered by how much Explorer's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Explorer doesn't boost fall back to raw DPS. Reference profile: Explorer's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Explorer's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Explorer can raise.

#WeaponBoostDPSMain statHitCooldown
1Flamethrower IV×111.1+ burn 17×5Elemental Damage10.09 s
2Boomerang IVStarting option×0.6436.8Melee Damage210.60 s
3Pan Flute IVStarting option×0.6434.6Luck7 ×51.03 s
4Jousting Lance IVStarting option×0.6530.2Melee Damage391.33 s
5Hand IVStarting option×0.649.9Melee Damage70.71 s
6Combat Shotgun IV×0.59208.2Ranged Damage19 ×80.75 s
7Machine Gun IV×0.59148.2Ranged Damage130.09 s
8Minigun IV×0.60137.3Ranged Damage120.09 s
9Obliterator IV×0.60133.9Ranged Damage4203.23 s
10Flaming Brass Knuckles IV×0.60102.2+ burn 4×18Melee Damage600.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 427.6 DPS; Gatling Laser 295.9 DPS; Excalibur 250.9 DPS; Scythe 145.9 DPS.

Burning weapons

Burn damage is not in the DPS column. Per application at the same profile (damage per tick × ticks; the strongest burn on an enemy is kept unless you own Pyromaniac): Wand 17×12, Particle Accelerator 18×10, Molotov Cocktail 15×7, Flamethrower 17×5, Fireball 17×5, Flaming Brass Knuckles 4×18.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Explorer's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Elemental Damage main stat of the top weapons

Melee Damage main stat of the top weapons

Luck main stat of the top weapons

Items that turn Explorer's stats into more

Items that use Explorer's effects

More trees spawn

What the modifiers change Computed from rules

Explorer has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Flamethrower IV (11.1 DPS).

Explorer has no stat multiplier, conversion or class bonus. Pick weapons by the stat they scale with and buy that stat.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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