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Gladiator character portrait

Gladiator build

  • +20% Attack Speed for every different weapon you have
  • +5 Melee Damage
  • You can't equip ranged weapons
  • -40% Attack Speed
  • -30 Luck

How players win with Gladiator Community consensus

Carry six different melee weapons to maximise the per-weapon Attack Speed bonus; Spear is recommended in almost every version, with Quarterstaff, Jousting Lance, swords and primitive weapons filling the rest. Buy cheap Luck early to offset the -30 Luck and keep some Dodge.

Stats: Melee Damage, Dodge, Armor, Max HP, Life Steal, Crit Chance, Luck. Weapon classes: Primitive, Medieval, Blade.

Avoid: Duplicate weapons unless legendary.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Gladiator boosts most Computed from rules

Gladiator: ordered by how much Gladiator's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Gladiator doesn't boost fall back to raw DPS. Reference profile: Gladiator's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Gladiator's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 51 of 55 equippable weapons scale with a stat Gladiator can raise.

#WeaponBoostDPSMain statHitCooldown
1Mace IV×0.98101.6Melee Damage1651.72 s
2Torch IVStarting option×0.8823.2+ burn 9×12Melee Damage261.12 s
3Stick IV×0.8324.6Melee Damage371.53 s
4Hand IV×0.8413.1Melee Damage130.99 s
5Knife IVStarting option×0.78105.7Melee Damage451.06 s
6Circular Saw IV×0.7969.1Melee Damage500.87 s
7Whip IVStarting option×0.8056Melee Damage461.23 s
8Chainsaw IV×0.8055.9Melee Damage450.82 s
9Light Saber IV×0.7854.4Melee Damage681.29 s
10Pruner IV×0.7944.9Melee Damage501.25 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 311.1 DPS; Scythe 178.8 DPS; Drill 97.6 DPS; DEX-troyer 69.1 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Gladiator's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Items that use Gladiator's effects

-30 Luck

What the modifiers change Computed from rules

Gladiator has no stat multiplier, so the weapon decides the stat. Restrictions: melee weapons only. At the reference profile the highest single-target damage comes from Mace IV (101.6 DPS).

different weapon → Attack Speed
+20% Attack Speed for every different weapon you have.

Never offered to Gladiator

Item groups: ranged damage.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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