
Gladiator build
- +20% Attack Speed for every different weapon you have
- +5 Melee Damage
- You can't equip ranged weapons
- -40% Attack Speed
- -30 Luck
How players win with Gladiator Community consensus
Carry six different melee weapons to maximise the per-weapon Attack Speed bonus; Spear is recommended in almost every version, with Quarterstaff, Jousting Lance, swords and primitive weapons filling the rest. Buy cheap Luck early to offset the -30 Luck and keep some Dodge.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Gladiator boosts most Computed from rules
Gladiator: ordered by how much Gladiator's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Gladiator doesn't boost fall back to raw DPS. Reference profile: Gladiator's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Gladiator's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 51 of 55 equippable weapons scale with a stat Gladiator can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Mace IV | ×0.98 | 101.6 | Melee Damage | 165 | 1.72 s |
| 2 | Torch IVStarting option | ×0.88 | 23.2+ burn 9×12 | Melee Damage | 26 | 1.12 s |
| 3 | Stick IV | ×0.83 | 24.6 | Melee Damage | 37 | 1.53 s |
| 4 | Hand IV | ×0.84 | 13.1 | Melee Damage | 13 | 0.99 s |
| 5 | Knife IVStarting option | ×0.78 | 105.7 | Melee Damage | 45 | 1.06 s |
| 6 | Circular Saw IV | ×0.79 | 69.1 | Melee Damage | 50 | 0.87 s |
| 7 | Whip IVStarting option | ×0.80 | 56 | Melee Damage | 46 | 1.23 s |
| 8 | Chainsaw IV | ×0.80 | 55.9 | Melee Damage | 45 | 0.82 s |
| 9 | Light Saber IV | ×0.78 | 54.4 | Melee Damage | 68 | 1.29 s |
| 10 | Pruner IV | ×0.79 | 44.9 | Melee Damage | 50 | 1.25 s |
Starting weapons by the same measure
Torch#2 of 51, 23.2 DPS at tier IV
Knife#5 of 51, 105.7 DPS at tier IV
Whip#7 of 51, 56 DPS at tier IV
Flail#11 of 51, 43.4 DPS at tier IV
Quarterstaff#12 of 51, 43.4 DPS at tier IV
Lightning Shiv#15 of 51, 35.3 DPS at tier IV
Ghost Flint#16 of 51, 31.2 DPS at tier IV
Crowbar#17 of 51, 24.5 DPS at tier IV
Fist#21 of 51, 108.3 DPS at tier IV
Meat Tenderizer#30 of 51, 65.4 DPS at tier IV
Thief Dagger#33 of 51, 57.5 DPS at tier IV
Spear#37 of 51, 50.4 DPS at tier IV
Cacti Club#38 of 51, 46 DPS at tier IV
Plank#41 of 51, 39 DPS at tier IV
Jousting Lance#42 of 51, 34.3 DPS at tier IV
Ghost Axe#43 of 51, 31.7 DPS at tier IV
Sharp Tooth#46 of 51, 24.5 DPS at tier IV
Hatchet#47 of 51, 72.4 DPS at tier IV
Shovel#48 of 51, 53.9 DPS at tier IV
Claw#51 of 51, 40.4 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Excalibur 311.1 DPS; Scythe 178.8 DPS; Drill 97.6 DPS; DEX-troyer 69.1 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Gladiator's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Melee Damage main stat of the top weapons
Items that use Gladiator's effects
-30 Luck
Lost Duck+8 Luck; -1 Elemental Damage
Propeller Hat+10 Luck; -2% Damage
Metal Detector+5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5% Damage
Shady Potion+20 Luck; -2 HP Regeneration
Bowler Hat+15 Luck; +18 Harvesting; -5% Attack Speed; -3% Crit Chance
Clover+20 Luck; +6% Dodge; -2% Life Steal
Lucky Charm+30 Luck; -2 Melee Damage; -1 Ranged Damage
Panda+12 Max HP; +25 Luck; -5% Damage
What the modifiers change Computed from rules
Gladiator has no stat multiplier, so the weapon decides the stat. Restrictions: melee weapons only. At the reference profile the highest single-target damage comes from Mace IV (101.6 DPS).
- different weapon → Attack Speed
- +20% Attack Speed for every different weapon you have.
Never offered to Gladiator
Item groups: ranged damage.
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .













