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Druid character portrait

Druid build

  • +5 Max HP
  • +15 Luck
  • Enemies have a higher chance of dropping fruits
  • 33% chance to get +1 Luck when you pick up a fruit
  • 33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
  • -100 HP Regeneration
  • -100% Life Steal
  • Engineering modifications are reduced by 50%

How players win with Druid Community consensus

Picking up fruit grants Luck, so Lutes (Luck and Harvesting) or Pruners (more fruit) are the main weapons, with Baby Elephant and Cyberball turning Luck into damage. Healing is limited to fruit, Cute Monkey and similar items.

Stats: Luck, Harvesting, Dodge, Max HP, Melee Damage. Weapon classes: Support.

Avoid: HP Regeneration and Life Steal.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Druid boosts most Computed from rules

Druid: ordered by how much Druid's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Druid doesn't boost fall back to raw DPS. Reference profile: Druid's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Druid's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Druid can raise.

#WeaponBoostDPSMain statHitCooldown
1Pan Flute IVStarting option×1.2769Luck14 ×51.03 s
2Flute IVStarting option×1.1236.4Ranged Damage280.78 s
3Lute IVStarting option×1.1225.8Melee Damage291.14 s
4Shovel IVStarting option×1.0379.6Melee Damage941.21 s
5Potato Thrower IV×1.0668.9Ranged Damage190.28 s
6Chopper IVStarting option×1.0357.6Melee Damage410.89 s
7Spoon IV×1.0341.9Melee Damage360.86 s
8Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
9Machine Gun IV×1250.7Ranged Damage220.09 s
10Minigun IV×1228.9Ranged Damage200.09 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 435.6 DPS; Drill 116.7 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Druid's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Luck main stat of the top weapons

Ranged Damage main stat of the top weapons

Melee Damage main stat of the top weapons

Items that turn Druid's stats into more

Items that use Druid's effects

Enemies have a higher chance of dropping fruits

+15 Luck

What the modifiers change Computed from rules

Druid has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Pan Flute IV (69 DPS).

Engineering ×0.50
Counts ×0.50, including its penalties, which shrink by the same factor.

Never offered to Druid

Item groups: lifesteal, lifesteal and hp regeneration, hp regeneration.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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