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King build

  • +50 Luck
  • +25% Damage for every Tier IV weapon you have
  • +25% Attack Speed for every Tier IV weapon you have
  • +5 Max HP for every different Tier IV item you have
  • -15% Damage for every Tier I weapon you have
  • -15% Attack Speed for every Tier I weapon you have
  • -2 Max HP for every different Tier I item you have

How players win with King Community consensus

Rush tier-2+ weapons to avoid the tier-1 penalty; cheap high-base-damage Pistols are the most cited, with Fist, Hatchet, Spear, Spiky Shield and Javelin also viable. Luck raises the chance of higher-tier weapons.

Stats: Luck, Ranged Damage, % Damage, Attack Speed, Armor, Dodge, Max HP.

Avoid: Keeping tier-1 weapons.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons King boosts most Computed from rules

King: ordered by how much King's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons King doesn't boost fall back to raw DPS. Reference profile: King's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by King's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat King can raise.

#WeaponBoostDPSMain statHitCooldown
1Pan Flute IVStarting option×2.09113.4Luck23 ×51.03 s
2Flute IVStarting option×1.4848.2Ranged Damage370.78 s
3Lute IVStarting option×1.4633.8Melee Damage381.14 s
4Shovel IVStarting option×1.1387.3Melee Damage1031.21 s
5Combat Shotgun IVStarting option×1350.6Ranged Damage32 ×80.75 s
6Machine Gun IVStarting option×1250.7Ranged Damage220.09 s
7Minigun IV×1228.9Ranged Damage200.09 s
8Obliterator IV×1223.2Ranged Damage7003.23 s
9Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
10Power Fist IV×1170.3Melee Damage1000.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after King's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Luck main stat of the top weapons

Ranged Damage main stat of the top weapons

Melee Damage main stat of the top weapons

Items that turn King's stats into more

Items that use King's effects

+50 Luck

What the modifiers change Computed from rules

King has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Pan Flute IV (113.4 DPS).

Tier IV weapon → Damage
+25% Damage for every Tier IV weapon you have.
Tier IV weapon → Attack Speed
+25% Attack Speed for every Tier IV weapon you have.
different Tier IV item → Max HP
+5 Max HP for every different Tier IV item you have.
Tier I weapon → less Damage
-15% Damage for every Tier I weapon you have.
Tier I weapon → less Attack Speed
-15% Attack Speed for every Tier I weapon you have.
different Tier I item → less Max HP
-2 Max HP for every different Tier I item you have.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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