
Builder build
How players win with Builder Community consensus
The Builder's Turret copies your best ranged weapon, so upgrade Slingshot (or Revolver/SMG) and leave materials uncollected until the turret is maxed around wave 12; buy Engineering items rather than damage.
- Brotato + DLC!! - Danger 5 Runs and Tips (All Characters) +UPDATES (B the No-Self) (posted 2023-08-12; last updated 2026-11-05): Character sections are undated and many were written before Update 1.2 (2 Nov 2026); Danger 5 wins.
- Beginners/Achievement Guide - How To Win As Every Character (+D5 Tips) - Brotato (AdamsIdeas) (last updated 2026-02-12): Predates Update 1.2 and Primal Dread.
- ArosRising's Brotato Character Guide (undated; written before Primal Dread): Danger 5 oriented Google Doc; the author says it has not been updated for Primal Dread or Update 1.2.
- Builder - Brotato Wiki (Spells & Guns) (revision date not shown; fetched 2026-11-12): CC BY-SA 4.0.
Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.
Weapons Builder boosts most Computed from rules
Builder: ordered by how much Builder's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Builder doesn't boost fall back to raw DPS. Reference profile: Builder's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Builder's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Builder can raise.
| # | Weapon | Boost | DPS | Main stat | Hit | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Chainsaw IV | ×1.25 | 86.9 | Engineering | 50 | 0.58 s |
| 2 | Awl IV | ×1.19 | 80.9 | Engineering | 49 | 0.88 s |
| 3 | Screwdriver IV | ×1.22 | 72.5 | Engineering | 44 | 0.88 s |
| 4 | Plank IVStarting option | ×1.19 | 59.9 | Engineering | 57 | 0.98 s |
| 5 | Sickle IV | ×1.16 | 53 | Melee Damage | 36 | 0.70 s |
| 6 | War Hammer IV | ×1.08 | 135.3 | Engineering | 260 | 1.95 s |
| 7 | Brick IVStarting option | ×1.07 | 109.5 | Engineering | 150 | 1.39 s |
| 8 | Particle Accelerator IV | ×1.07 | 95.4+ burn 10×10 | Engineering | 150 | 1.62 s |
| 9 | Combat Shotgun IV | ×1 | 350.6 | Ranged Damage | 32 ×8 | 0.75 s |
| 10 | Machine Gun IVStarting option | ×1 | 250.7 | Ranged Damage | 22 | 0.09 s |
Starting weapons by the same measure
Plank#4 of 89, 59.9 DPS at tier IV
Brick#7 of 89, 109.5 DPS at tier IV
Machine Gun#10 of 89, 250.7 DPS at tier IV
SMG#15 of 89, 160.8 DPS at tier IV
Double Barrel Shotgun#16 of 89, 149.4 DPS at tier IV
Revolver#18 of 89, 138.5 DPS at tier IV
Laser Gun#19 of 89, 137.3 DPS at tier IV
Medical Gun#26 of 89, 107.3 DPS at tier IV
Taser#28 of 89, 104.1 DPS at tier IV
Blowgun#33 of 89, 93.2 DPS at tier IV
Shovel#41 of 89, 77.1 DPS at tier IV
Ghost Scepter#54 of 89, 62 DPS at tier IV
Rail Gun#56 of 89, 60.1 DPS at tier IV
Tranq Rifle#57 of 89, 59.1 DPS at tier IV
Boomerang#58 of 89, 57.8 DPS at tier IV
Pan Flute#63 of 89, 54.3 DPS at tier IV
Javelin#68 of 89, 42.1 DPS at tier IV
Sticky Grenade#69 of 89, 41.8 DPS at tier IV
Wand#73 of 89, 39.6 DPS at tier IV
Shredder#77 of 89, 34.3 DPS at tier IV
Slingshot#78 of 89, 33.7 DPS at tier IV
Flute#79 of 89, 32.6 DPS at tier IV
Molotov Cocktail#87 of 89, 19.6 DPS at tier IV
Legendary-only weapons
These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1051.5 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.
Items for the stats this build buys Computed from item data
Ranked by points per base material after Builder's multiplier; prices rise each wave. Downsides are listed because they hit other stats.
Engineering Builder multiplies it
Items that turn Builder's stats into more
Items that use Builder's effects
You start with 1 Builder's Turret
Bleeding TurretSpawns a turret that shoots bullets dealing 8 (+100% Engineering) damage. Enemies hit take 10% more damage for 5 seconds (max 30%)
Dart TrapA dart trap spawns every 12 seconds, firing 6 darts dealing 8 (+100% Engineering) damage
LandminesA landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
TurretSpawns a turret that shoots bullets dealing 10 (+80% Engineering) damage
Bot-O-MineSpawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area
Clockwork Wasp+10% Structure attack speed; +5% Speed
GardenSpawns a garden that creates a fruit every 15 seconds
Incendiary TurretSpawns a turret that shoots flames dealing 8x5 (+33% Engineering) burning damage
What the modifiers change Computed from rules
Builder's modifiers reward Engineering ×1.50. At the reference profile the highest single-target damage comes from Chainsaw IV (86.9 DPS).
- Engineering ×1.50
- Every point from items, level-ups and set bonuses counts ×1.50; penalties grow by the same factor.
- Damage ×0.25
- Counts ×0.25, including its penalties, which shrink by the same factor.
Never offered to Builder
Assumptions and method
- Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
- Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
- Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
- Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .















