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Builder build

  • You start with 1 Builder's Turret
  • Every 5 uncollected materials are converted into 1% Structure attack speed and 1 Structure Range at the end of a wave
  • Engineering modifications are increased by 50%
  • +20 Harvesting
  • You can't have structures
  • -30% pickup range
  • Damage modifications are reduced by 75%

How players win with Builder Community consensus

The Builder's Turret copies your best ranged weapon, so upgrade Slingshot (or Revolver/SMG) and leave materials uncollected until the turret is maxed around wave 12; buy Engineering items rather than damage.

Stats: Engineering, Harvesting, Luck, Max HP, HP Regeneration, Armor.

Avoid: Collecting materials before the turret reaches tier 4, Damage level-ups.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Builder boosts most Computed from rules

Builder: ordered by how much Builder's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Builder doesn't boost fall back to raw DPS. Reference profile: Builder's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Builder's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Builder can raise.

#WeaponBoostDPSMain statHitCooldown
1Chainsaw IV×1.2586.9Engineering500.58 s
2Awl IV×1.1980.9Engineering490.88 s
3Screwdriver IV×1.2272.5Engineering440.88 s
4Plank IVStarting option×1.1959.9Engineering570.98 s
5Sickle IV×1.1653Melee Damage360.70 s
6War Hammer IV×1.08135.3Engineering2601.95 s
7Brick IVStarting option×1.07109.5Engineering1501.39 s
8Particle Accelerator IV×1.0795.4+ burn 10×10Engineering1501.62 s
9Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
10Machine Gun IVStarting option×1250.7Ranged Damage220.09 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 1051.5 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Builder's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Engineering Builder multiplies it

Items that turn Builder's stats into more

Items that use Builder's effects

You start with 1 Builder's Turret

What the modifiers change Computed from rules

Builder's modifiers reward Engineering ×1.50. At the reference profile the highest single-target damage comes from Chainsaw IV (86.9 DPS).

Engineering ×1.50
Every point from items, level-ups and set bonuses counts ×1.50; penalties grow by the same factor.
Damage ×0.25
Counts ×0.25, including its penalties, which shrink by the same factor.

Never offered to Builder

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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