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Time Shifter character portrait

Time Shifter build

  • You can shift time when you take damage
  • Some waves come out of order (the first and final waves never move)
  • +5% Speed
  • Dodge modifications are reduced by 100%

How players win with Time Shifter Community consensus

Slow, hard-hitting weapons such as Spear let the bullet-time positioning catch many enemies; items that drain 1 HP per second, such as Blood Donation, keep bullet time active.

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Time Shifter boosts most Computed from rules

Time Shifter: ordered by how much Time Shifter's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Time Shifter doesn't boost fall back to raw DPS. Reference profile: Time Shifter's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Time Shifter's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Time Shifter can raise.

#WeaponBoostDPSMain statHitCooldown
1Boomerang IV×1.0359.5Melee Damage340.60 s
2Jousting Lance IVStarting option×1.0348Melee Damage621.33 s
3Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
4Machine Gun IVStarting option×1250.7Ranged Damage220.09 s
5Minigun IV×1228.9Ranged Damage200.09 s
6Obliterator IV×1223.2Ranged Damage7003.23 s
7Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
8Power Fist IV×1170.3Melee Damage1000.59 s
9SMG IV×1160.8Ranged Damage240.15 s
10Double Barrel Shotgun IV×1149.4Ranged Damage29 ×61.20 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Time Shifter's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Melee Damage main stat of the top weapons

Ranged Damage main stat of the top weapons

What the modifiers change Computed from rules

Time Shifter has no stat multiplier, so the weapon decides the stat. At the reference profile the highest single-target damage comes from Boomerang IV (59.5 DPS).

Dodge ×0
Always 0, whatever you buy: items adding it are wasted.

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

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