Skip to content
Brotato Guide
Menu
Generalist character portrait

Generalist build

  • +2 Melee Damage for every 1 Ranged Damage you have
  • +1 Ranged Damage for every 2 Melee Damage you have
  • You can only equip 3 melee weapons and 3 ranged weapons at a time

How players win with Generalist Community consensus

Pair three melee and three ranged weapons that scale with flat damage, such as Cacti Club or Spear with Slingshot, SMG or Javelin, and favour items that give both Melee and Ranged Damage. Ghost weapon and crit (Knife/Shuriken) combinations are also reported.

Stats: Melee Damage, Ranged Damage, % Damage, Attack Speed, Max HP, Life Steal, Armor, Dodge. Weapon classes: Primitive.

Avoid: Mastery (its Melee/Ranged trade-off cancels out).

Summarised in our own words on 13 November 2026; check the patch date of each source against PC 1.2.

Weapons Generalist boosts most Computed from rules

Generalist: ordered by how much Generalist's modifiers raise each weapon's damage compared with a character without modifiers, then by damage per second; weapons Generalist doesn't boost fall back to raw DPS. Reference profile: Generalist's own stats plus 20 points bought in the weapon's main scaling stat, both multiplied by Generalist's modifiers; one weapon, its highest tier, no items, single target, every projectile hits. 89 of 95 equippable weapons scale with a stat Generalist can raise.

#WeaponBoostDPSMain statHitCooldown
1Harpoon Gun IV×2124.9Ranged Damage800.65 s
2Combat Shotgun IV×1350.6Ranged Damage32 ×80.75 s
3Machine Gun IVStarting option×1250.7Ranged Damage220.09 s
4Minigun IV×1228.9Ranged Damage200.09 s
5Obliterator IV×1223.2Ranged Damage7003.23 s
6Flaming Brass Knuckles IV×1170.3+ burn 7×18Melee Damage1000.59 s
7Power Fist IV×1170.3Melee Damage1000.59 s
8SMG IVStarting option×1160.8Ranged Damage240.15 s
9Double Barrel Shotgun IVStarting option×1149.4Ranged Damage29 ×61.20 s
10Fist IVStarting option×1143.1Melee Damage840.59 s

Starting weapons by the same measure

Legendary-only weapons

These exist only at tier IV, cost a Legendary shop slot and carry the Legendary set penalty of −20 Max HP per weapon of the class. At the same profile: Chain Gun 722.9 DPS; Gatling Laser 493.2 DPS; Excalibur 418.2 DPS; Scythe 243.2 DPS.

Items for the stats this build buys Computed from item data

Ranked by points per base material after Generalist's multiplier; prices rise each wave. Downsides are listed because they hit other stats.

Ranged Damage converted by Generalist

Melee Damage converted by Generalist

What the modifiers change Computed from rules

Generalist's modifiers reward Ranged Damage (converted to Melee Damage), Melee Damage (converted to Ranged Damage). At the reference profile the highest single-target damage comes from Harpoon Gun IV (124.9 DPS).

Ranged Damage → Melee Damage
+2 Melee Damage for every 1 Ranged Damage you have. At 20 Ranged Damage this gives 40 Melee Damage.
Melee Damage → Ranged Damage
+1 Ranged Damage for every 2 Melee Damage you have. At 20 Melee Damage this gives 10 Ranged Damage.

Never offered to Generalist

Assumptions and method

  • Damage per hit = round(trunc(base + Σ stat × scaling) × (1 + %Damage/100 + class %Damage/100)); crits average in as chance × round(hit × multiplier). Formulas are datamined from the game code; weapon numbers come from the game-file tables.
  • Cooldown is the tooltip value, which includes the attack animation. Reload weapons average the long cooldown over its shot count. Attack Speed divides the tooltip, an approximation: the game divides only the cooldown frames.
  • Not modelled: pierce, bounce, explosion splash, knockback, on-hit and kill-count effects, structures, and how often the weapon actually reaches enemies. Multi-projectile weapons assume every projectile hits the same target, which favours shotguns.
  • Version: Brotato PC 1.2 with the 12 November 2026 patch. Reviewed .

Privacy