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Mad Scientist character portrait

Mad Scientist

Primal Dread

Effects

  • Every Evolution change counts as positive and feeds both the Mecha and the Mutant side. Enemies can evolve into either camp with equal chance
  • +2 Evolution at the end of a wave
  • -5% XP Gain at the end of a wave
Unlock
Win a run with Variant and a run with Droid (Flesh and Steel)
Winning a run unlocks
Light Saber (weapon)

Build

Community build
Turret build on Wrench and Screwdriver that also uses Evolution items; stacks Engineering, Dodge and Attack Speed.
Stats to buy
Ranged Damage
Top weapons at the reference profile
Combat Shotgun IV, Machine Gun IV, Minigun IV

Full Mad Scientist build

Starting weapons

Pick one of 19 weapons. Weapons marked with a DLC name appear only when that DLC's Item Set is on.

Recent changes

How Mad Scientist plays

A mecha dinosaur firing a red laser in the Jungle at wave 17.
Official Steam screenshot.

Every Evolution change counts as positive and feeds both the Mecha and the Mutant side, so the Mad Scientist gets Mecha Parts and mutations in the same run. Enemies evolve into either camp with equal chance, which means both lasers and oil and acid puddles.

It gains +2 Evolution at the end of each wave and loses 5% XP Gain each wave. Since 12 November its starting choices include Laser Gun and Carbon Bow instead of Awl and Blowgun.

Unlock it by winning a run with Variant and one with Droid. Winning with it unlocks the Light Saber.

Sources

Reviewed against PC 1.2 and the 12 November patch.

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