Explosive items
11 items carry the Explosive shop tag: 2 Common, 2 Uncommon, 5 Rare, 2 Legendary. A character whose shop favours a tag is offered these items more often.

Landmines
- A landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
- Base price
- 15
- Limit
- None
- Other tags
- Engineering, Structure

Dynamite
- +15% Explosion Damage
- Base price
- 20
- Limit
- None
- Other tags
- None

Bonk Dog
- Spawns a Bonk Dog pet that deals 10 (+60% Melee Damage) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40% Melee Damage) explosive damage in an area
- Base price
- 40
- Limit
- None
- Other tags
- Melee Damage, Pet


Plastic Explosive
- +25% Explosion Size
- Base price
- 60
- Limit
- None
- Other tags
- None

Rip and Tear
- Enemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die
- -5% Crit Chance
- Base price
- 65
- Limit
- 5
- Other tags
- Melee Damage

Sunken Bell
- Once per wave, you explode for 100 (+500% Melee Damage, +500% Ranged Damage, +500% Elemental Damage, +500% Engineering) damage when you fall below 40% health
- Base price
- 65
- Limit
- 1
- Other tags
- None

Honey
- +3 Ranged Damage
- +10% Explosion Damage
- +5% Explosion Size
- -3% Speed
- -3% Dodge
- Base price
- 70
- Limit
- None
- Other tags
- Ranged Damage

Exothermic Reaction
- Evolved (mecha and mutated) enemies have a 33% chance to explode for 10 (+100% Evolution) damage when they die
- -4% Dodge
- Base price
- 80
- Limit
- 3
- Other tags
- Evolution

Explosive Shells
- +60% Explosion Damage
- +15% Explosion Size
- -15% Damage
- Base price
- 100
- Limit
- None
- Other tags
- None

Other shop tags: Armor, Attack Speed, Consumable, Crit Chance, Curse, Damage, Dodge, Economy, Elemental Damage, Engineering, Evolution, Exploration, HP Regeneration, Harvesting, Knockback, Less Enemies, Less Enemy Speed, Life Steal, Lock, Luck, Max HP, Melee Damage, More Enemies, Number Of Enemies, Pet, Pickup, Range, Ranged Damage, Speed, Stand Still, Structure, XP Gain. Reviewed .
